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I need advice for a new Sentinel Druid.

Also, your companion takes a move action whenever you do. So if you move a summon or yourself, it gets a move too.

No, the companion uses your actions. The only time it gets to move in the same turn you do is

a) if you expend your standard action on a second move action and give it to the companion, or
b) you use Combined Attack.


Hate to say it Mneme, but Nullzone is correct. They've changed it in 4e. :(
 

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Edit: whoa, when did they change this? I distinctly remember the original material saying the companion uses your actions.


From the Summer Druid Compendium:

Your animal companion is considered an ally of you and your allies. It can be affected by powers in the same way as any other creature can be.
You can communicate telepathically with your animal companion as long as it is within 20 squares of you. You do not need line of sight or line of effect to do so. Your animal companion has only animal intelligence, so it cannot communicate or understand complex topics.
Your animal companion’s level is equal to yours, and its hit points, defenses, and attacks are determined by your level, as noted in its stat block.
Your animal companion shares your healing surge total. Whenever an effect requires your animal companion to spend a healing surge, the surge is deducted from your total. Whenever you use your second wind, your animal companion also regains hit points equal to your healing surge value. At the end of a short rest, your animal companion regains all its hit points.
If you die or your animal companion drops to 0 hit points, it disappears as the primal magic that sustains it dissipates. You have two ways of calling your companion back:
* Minor Action: You take a minor action and lose a healing surge. Doing so causes your animal companion to appear in the nearest unoccupied space, with hit points equal to your healing surge value.
* Short or Extended Rest: You lose a healing surge at the end of a rest. Doing so causes your animal companion to appear in the nearest unoccupied space, with full hit points.
As a creature under your control, your animal companion relies on you for strict guidance while you are within 20 squares of it. You take actions so that it can act, and its initiative is the same as yours during an encounter.
Standard Actions: To take a standard action, your animal companion needs you to take a standard action to command it to do so.
Move Actions: Whenever you take a move action, your animal companion can also take a move action. Alternatively, you can stay put but take a move action to command your animal companion to take a move action.
Minor Actions: To take a minor action, your animal companion needs you to take a minor action to command it to do so.
Free Actions: Your animal companion can take free actions without you taking an action to command it.
Triggered Actions: If one of your animal companion’s triggered actions is triggered, the companion can take that action only if you take the same kind of action to command it to do so. For example, if an enemy adjacent to your companion provokes an opportunity attack from it, you must take an opportunity action to command your companion to make the attack.
 

Woah. I see it now:

Free Actions: Your animal companion can take free actions without you taking an action to command it.
 


(edited to dodge the ninjas)

This has been true for Beastmaster Ranger companions since Martial Power. I have no reason to believe it was ever -not- true for Sentinels, as they mostly took the text from the Beastmaster (except for letting the Sentinel re-summon his beast after it's killed, and limiting the beast to a single action after the Sentinel is disabled rather than giving it a full set of actions but forcing it to guard its human companion as the Beastmaster's pet does.
 
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I just told the Wizard that if he doesn't care, he doesn't care. I don't care anymore. I'll knock stuff prone if I want to, and it'll benefit everyone in the party except for him, and I don't care if it doesn't benefit him.
 

Probably a good call. Tell him to think about it from a flavor standpoint: You knock a baddie on his keister and then lob fire bursts, clouds of daggers, storm pillars and whatever else on his head while the rogue saunters over and stabs him in the face. The condition marker he'll need is just a tab with a great big "F" on it. ;)
 

The Wizard said he'd attack something else if I knock it prone. I think it's more I'm going to tell the Wizard to "Puck off", and realize everyone else is focus firing, and if he doesn't.. if he dies, he dies. If he doesn't help, everyone else in the group will not see him in a favorable light. He just needs to work with the rest of the group.. and this may be a way how to force him to see that.
 

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