I need help and advice for a ranger character.

No there hasn't been any magic nerfing. He uses that battle sorcerer variant but beyond that there isn't much to report. Any other ideas? The ones listed are good and will be taken into account during future sessions. Anything in the way of specific items, tactics or other ways to help him evolve and be a better fighter?
 

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Favoured enemy would do you a lot more favours than favoured terrain, which is pretty useless. Any chance you could get favoured enemy back?

Or a decent replacement for losing spells (which included some really, really useful ones I'll have you know!)

It's just that I'm not surprised that the ranger is weak in combat if robbed of his favoured enemy and spells!

The Unearthed Arcana variants were pretty rubbish. There was a much better variant suggested in either the PHB or DMG back in 3.0e, in one of those sidebars which everyone ignored :)
 

So he's nerfed the mundane classes but not the arcane - okay, it's time to have him killed, where does he live....

Honestly though, what is this guy thinking? There was a thread in main about Warriors vs Wizards - this guy should read that, a lot, possibly memorize it and get back to you.

Without getting in his head, I have a hard time seeing why he's altered the classes the way he has, unless he wants everyone to take levels of spellcaster.
 

Your Ranger variant is probably much weaker than a regular Ranger at "surviving in any terrain". See, most terrain in D&D is populated, and the populace don't like adventurers in their backyards. "Any way to kill the inhabitants before they do the same to you" is how you survive in any given D&D terrain.
Ranger spells do a lot to make that happen, as does Favored Enemy. Don't even underestimate the Animal Companion! A flanking buddy and scout all rolled into one, and if it dies, you can just call a new one (Distracting Shot is probably the only ACF in your Ranger variant that performs adequately, though, might as well keep it).
As far as dealing with wilderness hazards is concerned: have you noticed how Endure Elements takes care of the most important ones for 24h/day?

All in all, for versatility, survivability, and combat power, I'd scrap your current variant and either rely on spells for survival and archery (some great ones are in Champions of Ruin, also check out Spell Compendium), and increase damage output and skills with well-chosen Favored Enemies. Or take the Wildshape Ranger variant instead, which exchanges your Anmical Companion and Combat Style with Wildshape and Fast Movement. Dump Str and Dex. Then go into Master of Many Forms at 6th, and run around as a Troll or Dire Ape the whole time from level 7 onwards. Be sure to purchase large sized equipment. Use Desmodu Hunting Bat or Dire Hawk shape for scouting.

Using Wildshape, you'll be a better scout and more versatile combatant than you ever could without!
 

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