Eye Tyrant said:
I'm soliciting any BADD members for help/input on creating a Black Dragon encounter. I have the Draconomicon, and its awesome, but would like a bit more insight to make this a memorable encounter.
Specifics:
Location: Lizard Marsh (FR)
Dragon: Adult Black, CR: 13-14
Minions/Cohorts/Followers: Lizardman Tribe (with at least the leader being about ECL: 12)
My PCs consist of the following:
Human Wizard11 (Evoker)
Human Ninja3/Monk2/Assassin7
Half-Orc Cleric11
Human Fighter11
Half-Elf Ranger11
Here's some quick advice before work:
Dragons are natural sorcerors. Make sure yours has True Strike. Also, make sure your dragon has power attack. Few things let a wizard know you care like a true-striking, power attacking, dragon bite for 2d8+26.
Take the time to roll up the dragon like it was a character of its own. Give it its own stats. Consider giving it a few class levels (nothing like a sneak attacking dragon to wreck the party's day, add a few levels of monk and open with a stunning claw, then follow up with a sneak attack for a bite).
Pick a concept for your spells. For a black, I'd go with something like ray of enfeeblement and touch of idiocy (if I were being stereotypical) or burning hands scorching ray, and the like (if I were being contrarian).
Here's a sample dragon:
Erilghan, Male Dragon, Black, Young Adult Dragon16/Rog5: CR 14; Large Dragon (Water); HD 16d12+80(Dragon), 5d6+25(Rogue); hp 229; Init +6; Spd 60, Swim 60, Fly, Poor 150; AC:30 (Flatfooted:30 (-1 size, +15 natural, +2 Dex, +4 Mage Armor) Touch:11); Atk +27/22/17/12 base melee, +21/16/11/6 base ranged; +27/+22/+22/+22 (3d6+8, Bite; 1d8+4, 2 Claw; 1d6+4, 2 Wing; 1d8+4, Tail Slap); +27 (10d4, Breath Weapon); SA: Breath Weapon (Su), Spell-like Abilities Darkness 50’ radius 3x/day, Breath Weapon DC: 21, Frightful Presence (Ex), Frightful Presence DC: 19, Spells Sorcerer 1, Breath Weapon Type: 80 ft. Line of Acid, Frightful Presence Radius: 150 ft., Charm Reptiles (Sp), Corrupt Water (Sp), Sneak Attack +3d6; SQ: Immunity: Acid (Ex), Water Breathing (Ex), Immunity: Paralysis (Ex), Immunity: Sleep Effects (Ex), Keen Senses (Ex), Blindsense (Ex): 60 ft., Damage Reduction (Su): 5/Magic, Spell Resistance (Ex): 17, Darkvision (Ex): 60 ft., Low-light Vision (Ex), Trapfinding, Evasion, Trap Sense +1, Uncanny Dodge; AL CE; SV Fort +16, Ref +16, Will +13; STR 26, DEX 15, CON 20, INT 12, WIS 15, CHA 15.
Skills: Bluff +15, Concentration +29, Diplomacy +28, Hide +22, Intimidate +28, Listen +26, Move Silently +26, Spot +26, Swim +32.
Feats: Armor Proficiency: light, Combat Reflexes, Flyby Attack, Hover, Improved Initiative, Improved Natural Attack: Bite, Improved Unarmed Strike, Large And In Charge, Simple Weapon Proficiency, Stunning Fist.
Spells Known (SA Spells: Sor 5/4): 0 -- Detect Magic, Ghost Sound, Mage Hand, Touch of Fatigue; 1st -- Mage Armor, True Strike.
And some tactics:
Prior to Combat: Cast Mage Armor, Hide Underwater (if you want to be rude, give the dragon a metamagic rod of silent spell and cast true strike here).
First Round: Burst from the water sneak attacking any obvious wizards or other spell casters with a bite attack (6d6+8) and flying out of range. Assuming average hit points and average damage, the wizard is now at -2 (if you were rude immediately before combat, the wizard now has -22 hp from the extra power attack damage and true strike).
Second Round: Cast Darkness near the center of the party. Fly back into melee range.
Third Round: Full attack the cleric (6d6+8 Bite; 1d8+4+3d6 Clawx2; 4d6+4 Wingx2). Assuming average hit points and average damage, the cleric has taken 103 hp damage. Unfortunately, he's only got 50 hit points.
Fourth and subsequent rounds: Eat remaining party members (using stunning claw as needed and following up with sneak attacked damage).
Hope something like this inspires you!
--G