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First Post
Are you letting his sick methods actally work for him?
If so, there's certainly no incentive to quit.
Try having him encounter someone who just isn't impressed with his shtick. Like in the movie Suicide Kings whn the young punks foolishly kidnap and torture Christopher Walkin.
He's not impressed with their torture, he's too valuable for them to kill, and they know he's coming after them for revenge.
Or, just shut off his sick power fantasy.
The minute he starts to torture someone, you just respond with "He has a heart attack and dies."
No graphic violence. End of scene. He's left disappointed he didn't get to torture anyone.
If he asks why he's not getting to torture anyone, you can then explain that it's creepy for you and the other players, and you aren't going to let it happen anymore.
It sounds like this guy is really getting a rush/catharsis out of this style of play.
If you remove that "release" odds are his behavior will change.
If so, there's certainly no incentive to quit.
Try having him encounter someone who just isn't impressed with his shtick. Like in the movie Suicide Kings whn the young punks foolishly kidnap and torture Christopher Walkin.
He's not impressed with their torture, he's too valuable for them to kill, and they know he's coming after them for revenge.
Or, just shut off his sick power fantasy.
The minute he starts to torture someone, you just respond with "He has a heart attack and dies."
No graphic violence. End of scene. He's left disappointed he didn't get to torture anyone.
If he asks why he's not getting to torture anyone, you can then explain that it's creepy for you and the other players, and you aren't going to let it happen anymore.
It sounds like this guy is really getting a rush/catharsis out of this style of play.
If you remove that "release" odds are his behavior will change.