Zardnaar
Legend
The Jingling Mordo Circus!!! First issue of Dungeon I ever bought. Know that off the top of my head. It's really cool, indeed.
All the XP for reminding me of that.
That is the one.
I almost want to run it for 5E.
The Jingling Mordo Circus!!! First issue of Dungeon I ever bought. Know that off the top of my head. It's really cool, indeed.
All the XP for reminding me of that.
I suspect - and other can correct me if I'm wrong - that where in 1e individual characters died but the party survived, in 5e they all sink or swim together because of all the available healing. In other words, in 5e the tendency is much more toward if you kill one you're probably most of the way to killing them all.So although players might have played more cautious in 1E (or not because rolling up a new PC was easy), DMs in 5E can still mimic that swinginess by making some encounters a lot harder, or by creating dangerous situations with no foreshadowing (it's harder to still take on that lair of Trolls when a random encounter of Hill Giants used up 2/3rds of the party's spells on the trip to the lair). This is a DM (and player) decision in 5E and is no longer solely the results of cold or hot dice like it was in 1E.
This just backs up my point. In 1e individual characters died all the time but the party itself had some serious resiliency, where in 5e they all go down (or not) together.Valetudo said:This is not true 5th is rocket tag at 1st and 2nd level. Maybe not 1hp at 1st og dnd bad but still, its easy to wipe a party at 1st. Even later on fair tactics and a good mix of melee, range, and spellcasting baddies can wipe the floor with an overconfidant party. And within xp budget no less. I just think most of the complainers have dms who just throw monsters at players with no strategy.
The only one of these we've ever done was set the death point to -10 (an option in 1e, I believe), and then come up with some (if I dare say, rather elegant) houserules around unconsciousness and curability if you go below 0.Or -3, or -10 depending on how the DM read the DMG and the dice fell.
Max hps at first was a common variant, and there were plenty of others... Some Of us even used -Con instead of -10, so yeah, 1e was lethal, but it was recognized as an issue, even then...
Where in our case, except for unusual circumstances where the game worlds had specific links and used the same rule-set, you could do what you like in DM Dave's game but if you want to join DM Gary's you'll roll up something new using DM Gary's system. And if you never go back to DM Dave's game then your old character is now an NPC there.Obryn said:You see, your character was your character. And it was totally normal to go from one DM to another DM and bring your character along for whatever adventure they were having. You kept your XP, your level, and most importantly your stuff. So if DM Dave was handing out Holy Avengers and letting you roll 9d6 for all of your stats, DM Gary would have to deal with it the next time you brought Grobdar the Terrible over for a game.
HMM Friends ..... Having a good time....... what strange words are you using.I've found that my enjoyment in playing is not the edition of the game. It's hanging out with friends and having a good time.
I suspect - and other can correct me if I'm wrong - that where in 1e individual characters died but the party survived, in 5e they all sink or swim together because of all the available healing. In other words, in 5e the tendency is much more toward if you kill one you're probably most of the way to killing them all.
Maybe I'm a old schooler at heart! or maybe it's just a thing that will blow over when i never reach 2nd level.
Yep, DMG p82. It's not explicitly labeled an option, just one of the many DMG rules that differed from the PH, part of that 'DM must know the rules better than his players" trope, perhaps...The only one of these we've ever done was set the death point to -10 (an option in 1e, I believe),
I recall some DMs treating 0 differently from negatives, having death after -10, changing it to -CON, or whatever.then come up with some (if I dare say, rather elegant) houserules around unconsciousness and curability if you go below 0.