I quit 4e-DM after my first day.

Your players violated the social contract. You, reasonably, assumed they would be honest and forthright about what kind of characters they were going to play, and most of them ended up lying to you. Talk to them about it, and don't hold back on how you feel. If they can't see reason, there's plenty more fish in the sea.
 

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This is completely the players' fault. And they should probably know better. But you did make one glaring mistake. You didn't look at everyone's character sheet and approve them. If you didn't want evil characters, you could have stopped the nonsense right at the beginning. New DMs (and a lot of long time DMs) make mistakes. It happens. Now get back on the horse you've fallen off of and run another game. Failure is an excellent source of experience (even if D&D doesn't model it that way).
 

always tell players YOU ARE THERE TO HAVE FUN TOO, and if they pee in your soup, you will simply b***** off, and leave them.
(sorry for language, but you really do have to be harsh with some jerks, sigh, really upset you, oh I do know :( )
 




If I gave up on an edition of D&D everytime the players did something stupid, I would not have played D&D after 1979.

EDIT: And to answer the question posed in the rep: Yep, 1979 was the first year I played.
 
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I would suggest:

Try again after a frank discussion of the kind of game you want to run.

If that does not work, find new players.

If you cannot do the previous two, then you are probably not set up to be a DM.

DMing takes a bit of toughness on your side of the screen.
 

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