I ran my first Castles & Crusades adventure

Turanil

First Post
Today, I ran my first Castles & Crusades adventure. It was a one shot to test the game. I used the Terrible Trouble at Tragidore module, that came with the AD&D 2e screen. This adventure is for 4 to 6 players of levels 5-8. Actually I had 3 players of levels 10-11 (assassin, rogue, and druid; without magical items). I wanted to see how as a DM I could handle a group of relatively high level PCs. So:

-- No players knew the C&C rules, yet two knew AD&D 2e and d20, while one didn't know D&D at all. The characters were in fact done quickly and easily. Overall, the players liked the rules for being fast and easy. Yet, one mentioned that being able to bring a little customization would be a good thing.

-- As a GM I had an easy time running the adventure, and saw that I can easily run C&C up to 20th level, maybe even beyond, something that I don't want myself to bother to do with d20 (too many stuff to take into account, prep takes days).

-- Assassin, rogue, and druid are really not powerful classes, although the assassin saved the day in assassinating a 11th level drow wizard (otherwise, it would have been a TPK). I am tempted to think the wizard is among the most powerful classes. I mean, in bringing down the power level (compared to 3e), there will be more low level critters, against which the wizard spells (which basically remain the same as in 3e, even more powerful as there is no cap) are thus more effective. In fact I would rather play a rogue than a wizard in D&D 3e, but certainly would rather play a wizard than a rogue in C&C.

-- Something that seemed obvious to me with C&C: with lite rules, it is clear that a good game requires even more good players and GM. The story and creativity of players becomes all the more important.

-- My only complaint: it has nothing to do with C&C itself. I already knew that after 20 years of D&D I had grown bored of this genre, and C&C didn't change that. Maybe it's time to make a d20 Modern/Future game using the C&C game mechanics? Someday..., someday I will propose TLG that I can do it. There must be a way to do that... :]
 

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Sounds like everyone had a good time (despite your genre malaise).

Are you planning on running future C&C games? Maybe using the setting you are working on?
 

It's great that you had a good time - I know you were very sceptical about it at first!

Too bad that it didn't reawaken your interest in the genre itself - it did for me, but I have always returned to fantasy gaming eventually, so I'm not a good test case.

(your command of English is extraordinary, by the way)...thought I'd mention it.
 

Akrasia said:
Are you planning on running future C&C games? Maybe using the setting you are working on?
Yes, I think I will run other C&C games (desite boredom with the genre). I am working on my Highlands campaign (I like creating and writing stuff more than playing in fact). To renew my interest in the game, I will try to give it flavor. At least I will write one module, make a small netbook (both already working on it), making my campaign setting. What I really don't like is one shots like this, out of nothing. Probably with character development in a true campaign would be better. In fact, I think I won't run pure D&D 3e anymore (C&C is so much easier, and players were happy with the rules' simplicity!).

Mythmere1 said:
<...>but I have always returned to fantasy gaming eventually<...>
Maybe I would be glad to "return to fantasy gaming", but to return I would need to have left it for quite some time. However, despite all my sci-fi d20 games, nobody was interested in anything but basic D&D :(

Mythmere1 said:
(your command of English is extraordinary, by the way)... thought I'd mention it.
Thanks! :) What I like most is to write stuff (essentially gaming stuff), so it's important to write well. However, with English being not my native language, it's difficult to spot where my writing style is poor, and sometimes I make mistakes (I remember when I began a thread saying I was "deceived" by WotC D&D books -- which mainly has to do with "punkish halfling paladins wanting to turn blackguards ;) -- where I wanted to say "disappointed"). Now, d20 is oversaturated with hordes of books and PDFs, but not yet C&C. As such, I am writing a few things for it!! I hope C&C gamers will download it and like it! (More about that later this month on the CandC_Society yahoogroup! :) )
 

Sounds like a good time was had by all. I'm very pleased that you like the mechanics of the game. You, akrasia, and mythmere will get a lot more C&C in than I will for a while, I have been busy as hell.
 

One of the three players who played with me for this C&C test, told me that he was going to buy the C&C PHB. Ususally he is someone who doesn't spend money in gaming stuff (despite he plays a lot and earns a good deal of money). Before buying the 3.0 books, he spent a whole year playing with us 3e, and just bought used books... :)
 

Turanil said:
One of the three players who played with me for this C&C test, told me that he was going to buy the C&C PHB. Ususally he is someone who doesn't spend money in gaming stuff (despite he plays a lot and earns a good deal of money). Before buying the 3.0 books, he spent a whole year playing with us 3e, and just bought used books... :)

It is *such* a cool game....... :cool:
 

as a brief aside if no one minds - you're supposed to expand the EXP charts to level 20, right?

I couldn't find it say anything one way or the other, but the spell chart goes to lv19 or 20, and I might have just missed it.

EDIT: as a related bit: Turanil- did any of your one shot play testers express feelings one way or the other about loss of customization of characters? (feats et al?). I could see people taking that as both good and bad, but I know my players really get a kick out of planning out all their little widgets and what not.

Well, other than the one guy at least. Was it a big deal to him, or not so much?
 
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JDowling said:
as a brief aside if no one minds - you're supposed to expand the EXP charts to level 20, right?

I couldn't find it say anything one way or the other, but the spell chart goes to lv19 or 20, and I might have just missed it.
...

The info is in the errata pdf that you can download from the TLG site.
 

JDowling said:
Turanil- did any of your one shot play testers express feelings one way or the other about loss of customization of characters? (feats et al?). I could see people taking that as both good and bad, but I know my players really get a kick out of planning out all their little widgets and what not.

Well, other than the one guy at least. Was it a big deal to him, or not so much?
That player was the only one bothered by the lack of customization. It wasn't really a big deal to him, but at the same time this was only a one shot and the game was new for him.

I think that people used to 3e and feats would miss the possibility of customization on the long run (a full campaign). At least I would. In fact I am planning to develop a "feat system" for C&C. As such I will implement the possibility to get a feat at 1st, 3rd, 6th, 9th, 12th, etc. (as in 3e), but these won't be gained automatically, will be relatively simple feats (no feat chains, and nothing related to attacks of opportunity of course), and will be geared at making for the absence of kits and prestige classes (so more of a role-laying flavor thing). Okay, I always have been a powergamer and want to slightly beef up C&C. ;)
 

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