I really want to play...

Rechan

Adventurer
I'm sure you have a character concept kicking around in the back of your head. One you've been itching to play.

What is it?

This isn't necessarily "So what CLASS or RULES do you want to use", but about the character, the background or personality.

For me?

You know the archetype of the smooth, womanizing scoundrel who tries to seduce every girl they meet, or is looking for his next conquest? A string of illegitimate children as far as the day is long? Picture that. Now strike him impotent.

That is the character - a suddenly impotent traveling preacher for the Goddess of Fertility/Beauty (and whatever else portfolio). So he WOULD be the womanizer, and constantly is in a situation where he could - if only he were able. So the preacher is most forlorn and melancholy.

This impotency is an affliction (curse, succubus stole it, whatever the Dm chooses). His personal quest is to get his groove back. To pursue any lead that might gift him his manhood. Or, he hopes, to do good works in the name of his Goddess, in hopes she will reward his service.

Selfish, with no lofty goals, and serving a God who generally does not facilitate the adventuring lifestyle or purpose, he's in a party for Necessity not Desire.

What about you?
 
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I have a couple of ideas for wizards:

One is an ex-soldier, an old man, retired and who took up wizardry as a hobby, discovering that he was actually good at it. He would also be a pacifist, having seen and shed too much blood and dealt too much death when he was a soldier back in whatever war happened a couple of decades ago...

The other is the glutton wizard. A former noble's son, poor when his family lost all their wealth due to his father's gambling debts. He loves his food and is always on the lookout for new things to cook and eat, monsters especially. An exotic gourmet. He'd be the party cook too, always trying out new recipes on them. I was thinking him up for a possible 4th Ed. game and would give him a tiny gelatinous cube as a familiar, which he uses to get rid of waste from his meals... or maybe to flavour the food?

I like wizards. Must be because my first ever (and still alive) character was one way back in the old 1st Edition days :)
 

This concept was inspired by PF, but it could work for other systems.

I want to play a summoner (ADV player guide class) that is the thrall of the thing it summons. Maybe it could be using the summoner as an anchor to this world, maybe it is trapped in the summoners body.

But the core concept of the character is to have the PC have a good alignment, and the eidolon to have an evil alignment. It would create a good vs evil dynamic where the summoner is striving to do good and be rid of the demon/devil/whatever and the entity would be trying to work its own agenda sometimes taking control of the summoner and sometimes using the summoner as an anchor to manifest physically in the game world.

The eidolon would certainly strive to protect the summoner (perhaps even from himself if needed) as the summoner is its key to this world. And while the party would hate the monster they may be willing to make deals with it to get it to help with objectives.

I have not fleshed it out fully but I wil likely play this character in the next campaign I play in with my group (scheduled to start in September, to replace the Age of Worms bi-weekly we should be finishing around that time).

I am a big sucker for redemption types of roleplay, and I could see this character working towards redemption and being rid of the eidolon, or perhaps even the entity being redeemed depending on its nature. We shall see.

love,

malkav
 

I want to base a character off Logan Echolls from Veronica Mars. A rich, arrogant, witty guy with vulnerablity underneath a cynical surface, his father is worhsipped by the masses but is in truth a violent jerk. Adapt this to whatever we're playing - if its supers, then I'm Captain Hero's son, considered a rich spoiled brat by the fat sheep lining up to spend their foodstamps at the super-mart who learn what they know of me and my Oh So Heroic Dad in the tabloid checkout lane. While I'd try to keep such trash out of the reach of children, its probably the only thing they read all week except the Value Menu at McDonalds.

Yeah, I can fly and have mind powers, but some of us care about something other than what the papers say.

That would be fun. :)
 
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I'd really like to revisit a (3.5e) PC I only played for one session:

Cloud Strike, wandering peasant labor organizer, wuxia fighter, and loyal apparatchik of the Revolutionary Committee of Zu Mountain. His strength came from channeling the People's Chi, and he spoke in baddly-dubbed Communist aphorisms.

I'd also like a chance to play Cro-Magnum, caveman PI. I made him for a Spirit of the Century campaign that never took off (but I remain hopeful...).
 

I want to play a summoner (ADV player guide class) that is the thrall of the thing it summons. Maybe it could be using the summoner as an anchor to this world, maybe it is trapped in the summoners body.[/quote]
Unrelated question: Is the ADV out?

But the core concept of the character is to have the PC have a good alignment, and the eidolon to have an evil alignment. It would create a good vs evil dynamic where the summoner is striving to do good and be rid of the demon/devil/whatever and the entity would be trying to work its own agenda sometimes taking control of the summoner and sometimes using the summoner as an anchor to manifest physically in the game world.

The eidolon would certainly strive to protect the summoner (perhaps even from himself if needed) as the summoner is its key to this world. And while the party would hate the monster they may be willing to make deals with it to get it to help with objectives.
I have a few thoughts on this.

One, an old idea of mine is that an individual would Trade something of themselves in exchange for power from an entity. Want some True Names of power? Give up the ability to talk unless you are uttering them. These casters just trade away things they "don't want" to entities that have use of them, in exchange for boons. So, this guy could have traded something away in order to get the power the entity grants him by living inside of him. Perhaps his freedom in exchange for the power to (do something). Or even vengeance (Help me destroy X who did Y to me, and you can possess me).

Another is from the game Dragon Age. Not to provide any spoilers, but there, Pleasure Demons grant many different kinds of pleasure. Fulfilling a child's whimsy and control fantasies, giving a man the illusion of a loving family, etc. In exchange, the demon gets to see the world, experience it through the host, and feed on their euphoria and other emotions. Maybe someone who wants acceptance/popularity/etc. The demon can even be attached to their host in an almost emotional way.

So the entity could be facilitating an emotional/psychological need for the character. Perhaps he's an addict and the entity offers to remove the addiction (or, the character wants the illusion of a constant high, without the drawbacks or having to sink money into his addiction). Whatever the entity is giving him, the struggle for Good is when he pierces through the illusion state it has him in, wakes up and says No.

In either case, the end result might be the PC having to decide between what he needs and what is right.
 

I have quite a list of character concepts.

I've never actually played an assassin. In working over 1E material lately I'd like to roll one up in a game and just see what happens - as long as I don't have to immediately butt heads with a LG/Paladin PC to do so.

There's a witch character named Fay I ran for a couple of sessions back in the late 2E days I'd like to reboot. She had a raven familiar who spoke for the "dark power" with whom she'd made the pact to get her abilities. My plan had been to have her struggle with the "quick, easy, seductive" and Evil approach she would be constantly exhorted to and her own far more moderate leanings if left to her own devices.

I'd like to play a human bagpipe-playing bard. I just like the sound of it, so to speak.

I'd like to play an awakened, speaking dog. Inspired by Gaspode, from the discworld books. Perhaps start out as a pet or animal companion of another PC. Maybe he was actually once human and was cursed into dog form. Mostly I'd play the character by ear letting the events of the campaign and reactions of other PC's and NPC's guide the ultimate formation of his personality.

I'd like to play a witch-doctor - I have the perfect miniature for it. A genuine stereotype of a jungle-dwelling, barbaric primitive. The concept behind it, however, is that he would be obsessed with an unseen spirit world. He would see portents and signs of all kinds everywhere around him and struggle with adapting his superstitious beliefs to a "civilized" world. His spells would all be attributed to good or evil spirits. Then again, maybe he's CORRECT in his primitive beliefs.

I'd like to play another primitive-type character. This one a large, humanoid, furry, clawed and sharp-toothed monstrosity, but with a gentle soul. He'd be a holy terror if frightened or angered but would otherwise be quite peaceful. He'd even be vegetarian. He'd be a bit of a challenge for other players at the table to deal with because he'd become easily upset by unpredictable events.

These, of course, are only in addition to the more traditional method of creating PC's - roll them up, start playing, and THEN discover what they really are, what their past may have been, and what their future might be.
 

I don't get to play much, as I'm usually the GM, but the PC I have planned is one that's been tickling my brain for the last few months.

Basically, a dwarf that is very un-dwarflike in personality and in his interests. Because of this, he tries to cover up his behaviour by acting particularly dwarfish.

For example, he doesn't like hard alcohol, prefering to drink plain water, but if someone calls him on this, he'll enter a drinking contest - and be the first one out, as he can't handle his spirits. He isn't much of an axe or hammer wielder, preferring to use a shortsword or something. He is mobile and agile and battle, though he describes his technique in very dwarven terms - "I am the hammer that strikes the iron upon an unmoving anvil. And like any hammer, I have to strike quickly, from many angles, to beat the iron into the shape I desire".

He doesn't get seasick, but pretends to when he's on a ship (he actually loves looking at the ocean). He gets just a touch claustrophobic in caves. He finds elves to be pleasant company (but of course doesn't let them know this). He is not much of a craftsman.

His big dwarf trait is that he's incredibly stubborn. If he thinks he's right, he'll stick to his guns, and complain incessantly if someone goes against him.

Oh, and my favourite part - he tells everyone he hates horses. He comes up with all sorts of reasons on why they are the worst animals in the world. He kicks them, but always seems to miss. He curses at them, and comes up with the most demeaning names possible for them. And then, of course, when no one's looking, he feeds them, brushes them, and treats them like children - he absolutely loves horses, and is very ashamed at this fact.

I think he'd be a fun character to play.
 

Mephasm from Neverwinter Nights 2. Guys a god damned Pit Fiend. He's completely sociable and can easily be percieved as kind.
 

I'd also like a chance to play Cro-Magnum, caveman PI. I made him for a Spirit of the Century campaign that never took off (but I remain hopeful...).
And Mallus earns a billion internet points.

I'd like to play an awakened, speaking dog. Inspired by Gaspode, from the discworld books. Perhaps start out as a pet or animal companion of another PC. Maybe he was actually once human and was cursed into dog form. Mostly I'd play the character by ear letting the events of the campaign and reactions of other PC's and NPC's guide the ultimate formation of his personality.
I had a similar idea for a dog/wolf treating the group much like a pack. I'd overplay the heck out of a dominance hierarchy for giggles.

I want to play Philip Marlowe as a gnome in a high fantasy setting.

I've been meaning for years to play a hymn-singing paladin/storyteller. Rather than tithing to a church, he distributes ridiculous amounts of coin discreetly to street urchins and (when possible) their guardians. I picture him as older, sort of an Wandering Odin/Belgarath sort of character, but still very much a paladin.
 

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