I really want to play...

I'd also like a chance to play Cro-Magnum, caveman PI. I made him for a Spirit of the Century campaign that never took off (but I remain hopeful...).

"I knew she was trouble before she even walked into my office, I heard her pause, uncertain, outside my door, and even caught a wiff of her fear-stink through the glass. But when she came in, I knew I'd end up helping her whatever her problem was, she had the kind of body that made any man want to hit her on the head with a rock, and drag her into the nearest cave, and if there was a blood-fang-beast in there, you'd face it, because she-mates like this didn't come about every day, or even every high-sun-festival."
 

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Chalk up another vote for an awakened animal. Blue Rose (the precursor of True20) had a few such creatures as PCs. Plus, there's just something cool about, say, a lion in mithral armor... or a Red-13 style shaman dog who can cast spells, or has psionics.

Also, Transformers. Beast Wars. Classic 50's cars. Doesn't matter... TF's are awesome. :)

Any game that allows Cyclone-style battle armor, preferably a superhero-style game, is awesome.

Speaking of heroes, I would love to play a character in the style of Heroes (the TV series). REAL people with powers who deal with REAL people who don't... and aren't the X-Men and/or running about in colorful costumes.

Also, to DannyAlcatraz: Why did you not mention Dr. Zeus?! Zeus' descent into evil could be a whole campaign in and of itself.
 
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2 for 3.5

Warforged warblade who was left behind in ancient empire, players find Warmachine of destruktion who have been evolving a mind of its own and need to find its way in this world (plan of komming from ancient nethril in forgotten realms)

Elan Egoist/Illithid slayer who was found on the werge of death by elans after a attack by a illithid who managed to eat som of the brain before a last efford of will drow a dagger into illithids face and killed it, souch strong willed that the elans desidet to save the human throu the elan creation ritual, but the character cant remember his past and is hunting mindflayers to find the colony who stole his past to get it back.
He is gonna max ud profession cokking (somthing from past) and grab some Illithid Heritage feats (some of the illithid was stuck in his head and merged in the ritual) im even thinking of taking the Flayerspawn Psychic later to make the transformation totaly into the one thing he hates.

1 for M&M
Sarg Tanko
Superstrong soldier not much other then soldier stuff + sidekick wich is his A.I Tank with main gun anti power thingy i cant remember name of (tank shotes bad guy, sarge with superpowers beats now normal guy without superpowers) sort of a national hired bouncer of super vilians and heros that break the law. mostly because i have a theme song in mind.

1 for Werwolf
A vampire with humanity 8+ and animalism and born a albino, now a coven of vampires create her/him and manipulate into thinking that s/he is the last of one of the lost tribes who cant enter the spirit world because of enemy spirits are blocking it, s/he hunts at night (because of albino)
The real plan is to insert this sleeper agent in the mist of werewolf scority, for spy purpose and later greater evils, offcourse need to tacke a couple of perks to be abel to eat other then the blood of the animals.
Just to play it for a extendet time of play and watching the other players when de figure out it a vamp.
 

Also, to DannyAlcatraz: Why did you not mention Dr. Zeus?! Zeus' descent into evil could be a whole campaign in and of itself.
Dang...I hadn't even thought of Dr. Zeus in any way except in the context of my M&M campaign in which his descent into evil was to be a major story arc.

But playing him as a PC? That's a really cool idea!

I doubt I'd ever get to play it, though...my current game group is already familiar with the PC's origins, and its the rare campaign indeed in which you can have a PC start off on one side and switch over.

Which, oddly enough, makes him perfect for this thread!

(If you're curious about Dr. Zeus, check out post #24 in this thread to get a feel for him.)

Heck, given my current group's taste in RPGs- I'm the one who wanted to run a supers campaign- its unlikely I'd even get to play a straight-up good guy version of Dr. Zeus!

I bet I won't even get to play a Vanara or Anthro Ape D&D version of him, for that matter. Most of the guys in the group tend to run very "Core" games...except me, of course.
 

I still have a wish to play a genuinely fanatical religious character - not in terms of unpleasantly ramming it down other peoples throats, but in terms of playing them well enough that other characters take him seriously.

A lot of RPGs, IMO, treat religious characters with a big "Yeah, whatever." You can claim you're a Cleric of Olidammara, but all they want is some healing. I'd love to play in a game where other characters genuinely get involved in your Church and it's teachings and the party pulls together (or with good inter-character conflict, apart) because of it.

I've been lucky enough to play my favourite archetype (the smart-n-charismatic sword-wielder) a couple of times. Feels like a proper hero to me.
 

I've gotten to play the character for a short time but want to revisit it. In D&D terms the character would be a cleric, but does not act like one at all (no religious overtones) and thinks of himself as just and every-day traveler/adventurer and I'm sure I'll get the D&D Police called on me for saying it but had the character (which had the cleric class) wearing leather armor and using a sword and shield like a proper man-of-fortune would. Not decked out in heavy armor with a mace.

Basically the character is a parody of the game mechanics and RPGing. The character believes that the world is determined through random fate, and even claims to see ghost like dice out the corner of his eyes and would keep a small, twenty sided holy symbol. As a cleric in a D&D game I would rename all the spells to sound more fortune/destiny sounding, like changing Bless to Good Luck and Doom to Bad Luck. When I had the chance to play this character shortly, when I used a healing spell I would narrate how the character would look over a wounded ally and then point out "Gee, you really lucked out there. That gash from the werewolf is a finger's width from hitting a major blood vein!" instead of making some prayer for health.
 
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I still have a wish to play a genuinely fanatical religious character - not in terms of unpleasantly ramming it down other peoples throats, but in terms of playing them well enough that other characters take him seriously.

A lot of RPGs, IMO, treat religious characters with a big "Yeah, whatever." You can claim you're a Cleric of Olidammara, but all they want is some healing. I'd love to play in a game where other characters genuinely get involved in your Church and it's teachings and the party pulls together (or with good inter-character conflict, apart) because of it.

Word of warning: We had a guy run a clerical PC with a strong missionary bent...as in he was trying to win converts, aggressively. It was cool until he didn't quite get the message from The Prince that his proselytizing was extremely unwelcome, and that led to his PC getting exiled.

This derailed the campaign- killed it, really- and actually had the DM and the player a little hot at each other for a while. They go way back, so it patched up pretty quickly.
 

One of these days, I will get to play a gnome bard/barbarian whose name is a particular sound from Kool & the Gang's classic Jungle Boogie.
 


It's the sound you can make if you let your mouth hang open a bit and shake your head to get your jowls to flap while emitting a hoarse sort of throat-clearing sound.

When people ask how it's spelled, he'd say, "Just like it sounds."

:D
 

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