I really want to play...

I had built a Drow Avenger while playing around with the class preview and became smitten with the idea of "Eclipse", a special operative used by the Church of Pelor as their personal assassin.

As part of an pact forged from a war no one remembers, drow males the city does not want are given to the church to be trained. None have a name, all are just known as Eclipse. In return, the drow are given a bit of leeway on their activities. The church denies any knowledge of this, and actively pursues any assassin caught.

I thought it a nifty idea, but haven't been in a game where that would be a good character...
 

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The paladin who is lawful good purely to be a paladin. That is to say, he's originally some evil bastard with an unholy hunger for power, and do-gooding seemed like an easy way to get it. And of course any sensible good god is going to let him keep the power as long as he keeps acting good, because even if he doesn't mean it deep down, he's still doing good and not evil. And then there's the possibility that eventually he will come around.

The next one is a character who's original profession was as someone who made a living disposing of inconvenient corpses in as profitable a way as possible. He's originally designed for shadowrun, so hacking out cyberware, selling organs, rechipping ids and all the rest of it. In a fantasy setting, selling parts on for anatomisation or necromancy would probably cover it. And then he starts seeing and talking to spirits, and there's a whole bunch who are hanging around him who aren't happy.

And I was always pretty keen on making a character who could grenade-jump. For those who don't know, that's a term from computer first-person-shooters like quake which means you throw a grenade and time jumping onto it so that it launches you high in the air. I had a plan for this in shadowrun 3rd edition involving a physical adept with most of his points spend in the armor power. It would have been an interesting exercise in solving any and all problems with a grenade.
 

Haha this would be great. I could see a Solomon and Vincent character working particularly well.

You know what's really hilarious? A 10th level halfling rogue with Improved Unarmed Strike can deal d3 + 5d6 + Str bonus damage after a feint, using his bare hands. "Would you like to see a magic trick?" :)
 

A Cleric of Chemosh in Dragonlance who chooses to follow Chemosh because he had a bit of "Body Horror" about his inevitable death and rotting corpse. So he joins up with Chemosh so he can become an undead creature.

A Tinker Gnome in Dragonlance whose lifequest is to build the best war machine ever made.

A Sorcerer/Mystic Gestalt character in the Pre-War of Souls Fifth Age Dragonlance who wants to completely master both Sorcery and Mysticism.
 

I find some of my coolest character ideas are inspired by mechanics.

Take the 3e Binder. Class schtick? "Using occult magicks, I summon the remnants of legendary spirits and chain them to my body to use for my purposes." Had an interesting mechanic where you might be affected by the personality of the spirit. My 3e Binder idea? A Changeling named Rasa (as in Tabula Rasa; blank slate) who had no sense of self, and was simply an empty vessel for the purposes of the spirits that found her habitable. She embraced the spirits that were bound to her wholeheartedly, and, being a Changeling, she could alter her appearance to look like them. So rather than trying to tie the spirits to her will, she let the spirits do whatever they wanted, and she remained a mute, almost dead "body."

I thought it would be really great to explore her history and her experiences here. I had the idea that she might have been the victim of something traumatic that caused her to "shut off," or that she really WAS created as a special vessel for these creatures...by someone...

Not quite the same with the 4e Vestige Warlock mechanics, really.

Another 3e idea was a warlock who, because 3e warlocks had constant magical effects, was surrounded in stinging insects and completely invisible. Essentially, the character was a cloud of insects. Again, not quite the same without the persistent cloud and invisibility.

I've had this cool idea for a dwarf monk bouncing around in my brain for a while. I wanted to make a super-agile dwarf who shaved off the body hair, and who could run miles around the most spritely elf, and then punch them into next week.

I'm hoping FFZ will lead to some awesome character narratives, too, since I've tried to build the story into the system to a significant degree. ;)
 

I'm not really that experienced. Basically, I've only played a lawful good Dwarven Fighter, and after that I became a DM.

I've created a Barbarian half-orc. Which didn't have a lot of interesting points.

A slightly more interesting human barbarian, I believe he even sacrificed the speed advantage for heavy armour. He was of a proud, but stubborn and slightly primitive northern tribe, who basically didn't care much about reading, so they simply didn't teach their children how to read and write, instead using prehistoric like drawings for storytelling decorations.

I've wanted to create a Cleric (human or dwarf) with a religious undertone, but not overly so. Continuously aggressively converting people for example is something which would end up getting annoying to other players, but gathering a few incidental followers, and wanting to build a monastery or abbey as a priority would in my opinion fit a Cleric.

Another idea I've had is a Druid Summoner. I'd like a few adaptions though, for example, only summoning SPECIFIC creatures, with a name. One shot. If they die, he looses the creature. Also, up to the point of summoning the 'true form' of his animal companion, thus giving his animal companion a power up. I need to come up with some more restrictions and alterations to make it more interesting though. The character himself would be more warrior-like. Using his summons, but caring for them, and placing himself in as much hurt as them. I also want him to be quite martial, and to be able to outfit his summons with tools (by opening dimension doors for example).
 

I've also wanted to play a Ghost character. I had one player (my gf at the time) play one in a d20 Modern mini-campaign I ran and it was awesome. The sheer story possibilities, plus in-game difficulties made it just plain different.
 

I really want to play, one character that I got to play for a short mini-campaign (3 or 4 sessions). He was a kobold warmage named Sonuvah, he had a huge ego and a witty comment for everything, and enough fire spells to usually back it up, well, until he got killed by a treant because of his lack of wisdom. Anyway, funnest role-playing character I have ever played.

As a DM, it is my intent to someday put my party up against a dragon with levels of fighter so that he can wear armor and wield a really big sword, now that should make for some interesting combat.
 

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