I refuse to DM 3/3.5 past 7th level. How about you?

When do you find that D&D 3.0/3.5 becomes "unrunnable" as a DM?

  • After level 5 (or thereabouts)

    Votes: 8 2.7%
  • After level 10 (or thereabouts)

    Votes: 54 18.3%
  • After level 15 (or thereabouts)

    Votes: 59 20.0%
  • I can run it at ANY level! And like it, dammit!

    Votes: 174 59.0%

As a DM I also noticed that the most difficult thing at high levels is choosing what spells or spell-like abilities the baddies should use in combat. My players usually have a good handle on what to cast and when.

This isn't a fault of 3E though - the humongous spell lists have existed since 1e. I'd like to see though how C&C supposedly avoids this. Because I think that it can't. As long as high-level casters or demons have numerous spells to choose from, there is the same choice involved.
 

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I'd play any level given the chance, but sadly I'm the DM 100% of the time.
As far as games go, been running one that we've placed on hold while I finish my Masters and schedules get back on track that started right before 3E came out, switched, and currently the characters have obtained 35-40th level range.
I'm running two other games that one group recently hit 20th level and just started a group at 6th that have reach 8th.

I'll run any level but for me and most of my group higher level (12+) play is preferred. One likes the lower levels cause it gets too difficult to keep track of abilities, feats etc at higher level, but then complains when he can't do anything at lower levels.

RD
 

With a ton of games running, it just gets to be too much work after around 13th, so I said "after 15th".

C&C on the other hand just keeps going, and going, and... :D
 

To clarify my vote of "10th+", it isn't that it becomes UNRUNNABLE at any point, but it does become more cumbersome and noticeably less fun for me at some point between say, 10th and 15th. I don't WANT to run it beyond that point, but I certainly CAN - and there's a big difference between the two.
 

So I'll *play* just about anything. But as a DM, I refuse to run anything higher than, say, 7th level.

How about you?

As a DM, I'll run any character level. I prefer to run the campaign from low-levels all the way to the top, because I like to see the PCs evolve.

As a player, I would refuse to play with a DM refusing to run anything above a certain level. I want my character to evolve and become someone meaningful to me, not the DM. I refuse to be framed and limited by the DM's tastes and OOG rulings. If we play D&D, that means my character can reach 20th level.
 

After being a player in numerous campaigns that ended at 10th- or 12th-level because the DM decided that suddenly the game was "too overpowered", I never want to deny my players the opportunity to really have fun with their characters in the levels a lot of players want to play in. Once I almost jumped up to DM the old game, but alas, real life did some mean things to me and I ended up leaving the group entirely. :(
 

My last DnD 3e campaign ended at 10th-11th level. I didn't want to run it anymore, it was too cumbersome. Then I switched to C&C. Now, there are still d20 game that I would be interested to run, such as Legends of Samurai/Excalibur/Dark-Ages, d20 Modern/Future, or T20, but there also I would probably stop at 10-12th level. Maybe T20 can be ran up to 20th level easily, but becomes boring much before :D .
 

Turanil said:
Then I switched to C&C.

How does C&C handle the singular difficulty I have in running high-level combat with opponents that have access to spells or spell-like abilities (first post on this page in my viewing mode)? Is it any different from 3E how the magic is presented, i.e. as a list of spells with varying effects. The difficulty for me is that I have to sometimes flip through the PHB to find a spell the baddies should use, because I don't remember their effects.
 


Numion said:
How does C&C handle the singular difficulty I have in running high-level combat with opponents that have access to spells or spell-like abilities (first post on this page in my viewing mode)? Is it any different from 3E how the magic is presented, i.e. as a list of spells with varying effects. The difficulty for me is that I have to sometimes flip through the PHB to find a spell the baddies should use, because I don't remember their effects.
Well that isn't changed much. High level spell casters are still difficult to deal with at times.
 

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