knifespeaks
First Post
So, a few of you will recognise my name and know that I have been a bit critical of 3.5
I stand corrected.
I started a campaign yesterday, and at the vote of the players, I used the 3.5 combat system. It worked really well - we don't use miniatures or the battle grid, nevertheless, the whole system was LOADS easier than the PH makes out. AoO's, which I always thought were pretty straightforward as an idea but perhaps a little cumbersome as a mechanic, were easy to resolve and identify.
I am still HR'ing skill and feat acquisition (it is roleplayed rather than simply received), mutli-classing, race/class limitations (not a major issue for the start, but nevertheless is there) and a few other things - but in the main I was very pleased with the way combat played out.
Here's a link for anyone who is interested : http://www.tehbomb.com/BB/viewforum.php?f=11
I stand corrected.
I started a campaign yesterday, and at the vote of the players, I used the 3.5 combat system. It worked really well - we don't use miniatures or the battle grid, nevertheless, the whole system was LOADS easier than the PH makes out. AoO's, which I always thought were pretty straightforward as an idea but perhaps a little cumbersome as a mechanic, were easy to resolve and identify.
I am still HR'ing skill and feat acquisition (it is roleplayed rather than simply received), mutli-classing, race/class limitations (not a major issue for the start, but nevertheless is there) and a few other things - but in the main I was very pleased with the way combat played out.
Here's a link for anyone who is interested : http://www.tehbomb.com/BB/viewforum.php?f=11