I stand corrected :)

We broke out a brand new battlemat last night (it was smaller than the one we'd been using and therefore easier to use on the table), but ended up not using it. Turns out the guy who bought it didn't pay attention to the kind of eraseable markers needed, and now it has a huge manga-style self portrait by my 11 year old son on it. NOTHING we used was able to erase it. So again, we resorted to the tried and true descriptive abilities of the group, and with Manga-Connor looking on, we successfully played without minis AGAIN!
 
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knifespeaks said:
That's a big negative on the minis and battlegrid - how many of you get commission? :p

It's nto really. If you read the instructions, it's easy.

I wish I got a comission... the battle mat is the best money I've spent on gaming since the core rules.
 

I think a grid actually simplifies combats, as the players don't have to ask all the time where they are in relation to what. But then, I'm an old miniature gamer. ;)
And I prefer my homemade boards to the things generally sold. And it's really easy to make them.

I can understand those who don't like it because it makes the game more tactical, which may take time from the more role acting aspects of the game. It all boils down to preferences, and I like both, but generally in different games.
 

The big thing about the battlegrid is to understand that you shouldn't use it for every fight, but that there are combats where it is invaluable.

Generally, if there's a lot of terrain features and multiple combatants on each side, it's worth it.

If there's only one opponent - not so necessary.

Cheers!
 

For large scale combats/maps we tend to skip the battlemat in lieu for graph paper and 5x8 graph note cards (for specific pre-made rooms and small maps of buildings, etc.). Other times for up close and personal combat in a more complex setting (rope bridge, multiple combatants, other environmental hazards) we definately use the battlemat, lets us focus more on character actions and the events unfolding during the battle scene rather than constantly figuring out where each character is.

For more dramatic one-on-one type scenes there is no need for either of the two and we just go with descriptions. I tend to do this for climatic villain scenes and other more dramatic individual scenes.
 


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