• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

I think I'm over crunch

Hmmmm....

It depends. I like both game mechanics and flavor. I'm not as keen on the broken feats, spells, and whatnot, but I do by the Complete books for a reason. I make a list of what I allow (if I have to alter it to make it work, I don't bother) and go from there.

The only crunch I truly enjoy are new monster books. The best crunch book I bought was the Unearthed Arcana. The best flavor book was Dragonmonicon, I don't even care about the crunch in that book.

The thing about 1e, 2e, and OD&D is that all the fluff written for them is still good. Champions of Mystara (mostly fluff) and Monster Mythology are just as useful in 3e as they were in OD&D and 2e.
 

log in or register to remove this ad

It's worth distinguishing between rules to describe new things -- monsters, spells, magic items -- new things made up to support a new mechanic, and new rules to represent things the rules represent already -- the majority of feats, prestige classes, and 'house rule' rules variants. It's the latter which are such a waste of time to those of us who don't fetishize the rules for their own sake.

And once more: The term 'fluff' is derogatory in origin, in intent by some of its users, and appears derogatory to anyone not initiated into this jargon sense of the word; that meaning is not universally understood, and it's hopelessly undescriptive to apply a term of frothiness and inconsequentiality to material that's vital, substantial, and often has meaning and depth that game rules can't have. Using it to describe all creative work except roleplaying game mechanics is an insult to almost everyone who ever wrote anything, and it makes the people who use it look like rules-obsessed dopes, because it takes the rules as the norm and defines everything else by that, just as online Warhammer players describe the 'fluff' that so many of them ignore.

It's almost impossible to overrate the power of words. Those of you who like 'fluff' but use the term are doing more harm than help to what you like.
 

I seem to be done with everything. I have no idea what's coming out, and I don't care. I have no desire to buy any more books. I rarely post anymore. Most threads bother me these days, and I can't bring myself to even click on them. This is the first thread in a week I even went to the second page.

I'm playing every week, I talk about the game every day at work, and I run 2 PBeMs (yet again my game here as a player seems to have died). I just don't seem to need to get outside my gaming circle. Weird.

PS
 
Last edited:

Yes, yes it is posible to overrate anything . . .

Faraer said:
The term 'fluff' is derogatory in origin, in intent by some of its users, and appears derogatory to anyone not initiated into this jargon sense of the word;

Just because a term starts out as derogatory, dosen't mean it stays that way. Words change in meaning, and just because there are a few people who remember an older meaning or are aware of it dosen't invalidate the newer meaning. For example, this is the first I have ever heard of "fluff" being derogatory.

]that meaning is not universally understood, and it's hopelessly undescriptive to apply a term of frothiness and inconsequentiality to material that's vital, substantial, and often has meaning and depth that game rules can't have. Using it to describe all creative work except roleplaying game mechanics is an insult to almost everyone who ever wrote anything,

No it dosen't. Is the origanal poster is trying to insult people write? Do the majority of writers who read this thread feel insulted when they see people use that word? I doubt it.

This thread shows many people don't think the word is derogitoy, so it is clear that use of the word is not an insult.

it makes the people who use it look like rules-obsessed dopes, because it takes the rules as the norm and defines everything else by that, just as online Warhammer players describe the 'fluff' that so many of them ignore.

Warhammer is also a miniature game, where fluff isn't needed to play the game. I know Warhammer players who use the term fluff, and don't mean it in a derogitoy manner.

It's almost impossible to overrate the power of words.

No. It is not almost impossible to overrate the power of words. In fact, I think that your post is a good example of overrating the power of words. The post seems to imply that using fluff is always derogitory; even when many of the people writting the word and the people reading the word do not feel that it is derogitory.

The meaning of words is not objective. Words mean what the sender and recipiant agree they mean, and when they don't agree, misscomunication results. To say that a word means something diffrent from what the sender and the recipiant agree on is to miss the point of communication entirly.

Do not take this to mean that I do not think that words are powerfull, as a writer I do. But I also understand that people need words to say ordanary, mundane things. I also understand that the meaning of words changes, go through the etymologys in any dictionary and you will see that clearly. People often think that language isn't supposed to change in our lifetime, that english moderized sometime long before they were born, and it is supposed to stay that way.

Those of you who like 'fluff' but use the term are doing more harm than help to what you like.

Not true, many people don't care.

Trivia time, what do these words have in common?
Dork, nerd, and yankee.

All of them started out derogitory. Dork and nerd still are used that way, but they've lost some their teeth. When my girlfriend calls me a dork, she's saying anything I haven't appliied to myself. Also John Kovalic's cartoon, Dork Tower isn't being derogitory when he applies the word to his strip. Arron Williams' strip "Full Frontal Nerdity" isn't being derogitory when he uses it. And of corse, the Yankees are a famous baseball team.

American english has a history of taking words that were once derogitory and comadering the meaning.

Look, I don't like the word fluff either, but it easy to go overboard with this sort of thing.
 

The meanings words evoke in people's conscious and unconscious minds and the social effects of words in the general discourse obviously aren't limited to the denotations people intend.

I think Dork Tower and suchlike perpetuate the idea that roleplaying is dorky, and the idea of 'dorkiness' as some actual and common phenomenon, at least as much as they undermine it. The appropriation by blacks and lesbians of ':):):):):):)' and 'dyke' is a complex issue which it's hard to be completely for or against; but it would be disfunctional for either to become the main word for black or lesbian. And it would be disfunctional for roleplayers to routinely refer to absolutely everything except RPG rules by a term whose denotative meaning is negative.
 

Faraer said:
The meanings words evoke in people's conscious and unconscious minds and the social effects of words in the general discourse obviously aren't limited to the denotations people intend.

Most of the time, the meanings of words are limited to the denotations of people intend. Sometimes there is no hidden meaning in what people say, it's just mundane conversation.

I think Dork Tower and suchlike perpetuate the idea that roleplaying is dorky, and the idea of 'dorkiness' as some actual and common phenomenon, at least as much as they undermine it. The appropriation by blacks and lesbians of ':):):):):):)' and 'dyke' is a complex issue which it's hard to be completely for or against; but it would be disfunctional for either to become the main word for black or lesbian.

Why would it be disfuntional? Because some people object to it? I wouldn't use the words, because many people do object to it today. But, if in the future, people stopped objecting to it, and the words changed meaning (as they are slowly starting to) then there is noting wrong with. If I live to see the day, I probably wouldn't start using the words becase of its previous history. But I certanly wouln't stop others from doing so.

Words change meaning, it's that simple. Really, there isn't anything complex about it.

And it would be disfunctional for roleplayers to routinely refer to absolutely everything except RPG rules by a term whose denotative meaning is negative.

Not everyone agrees the term is negative. In fact, I'm going to go so far as to say most gamers don't think the term is negative. Word useage is determained by mob rule, not language scholars.
 

reanjr said:
Hear! Hear!

I am currently looking forward to the environment series (Frostburn, Sandstorm) cause they certainly can't fill those with all rules. Could they...? I hope not.

Hmm... new feats for surviving in the environment, new spells useful in the environment, new player races related to the environment, new prestige classes specialized for in the environment, new ranger or druid variant rules, new monsters that live in the environment, new equipment designed for the evironment, etc. They could do it. I hope that isn't the case, but it's possible.
 

I'm done with crunch as well. I might buy a book for flavor (fluff) or artwork, but I'm done with endless feats/PRCs/spells/etc.

ForceUser said:
To continue a train of thought I started in another thread, I think I've had it with crunchy rulebooks.
 

Faraer said:
The meanings words evoke in people's conscious and unconscious minds and the social effects of words in the general discourse obviously aren't limited to the denotations people intend.

I think Dork Tower and suchlike perpetuate the idea that roleplaying is dorky, and the idea of 'dorkiness' as some actual and common phenomenon, at least as much as they undermine it. The appropriation by blacks and lesbians of ':):):):):):)' and 'dyke' is a complex issue which it's hard to be completely for or against; but it would be disfunctional for either to become the main word for black or lesbian. And it would be disfunctional for roleplayers to routinely refer to absolutely everything except RPG rules by a term whose denotative meaning is negative.
Lighten up, Francis.
 

Faraer said:
It's worth distinguishing between rules to describe new things -- monsters, spells, magic items -- new things made up to support a new mechanic, and new rules to represent things the rules represent already -- the majority of feats, prestige classes, and 'house rule' rules variants. It's the latter which are such a waste of time to those of us who don't fetishize the rules for their own sake.

This should be sent straight to WotC.
 

Into the Woods

Remove ads

Top