Aus_Snow
First Post
To further equalise things. It's very subjective, when you get to the stage of mixing up the littler numbers, but I (and the group of players I've tried all these house rules - and more - with) feel that the setup I've partly detailed and partly hinted at here works perfectly in actual play. Any given group's mileage will probably vary, I know, but then that's the beauty of house rules. I would, for example, never even dream of inflicting my/our bias toward or away from certain mechanics, upon other roleplayers out there. Unless they wanted me to, I mean. . .You decided to reduce the number of spells per day pretty dramatically (fewer on the list and no bonuses from high stats); why?
Sorry, that was simply poorly phrased. I meant everyone pays double XP to level up, not just full casters. But this does mean that high level spells come up even later [than they would, with the increased intervals between the acquisition of spell levels] in the campaign, which I feel is a good thing.The XP penalty for full casters seems pretty heavy handed, but it appears you are going for a campaign feel. Where do bards paladins and rangers fit in?
Bard-type casters (I have a couple of those) have their own chart, which I'll post here, in case it's any use to someone. Or to sate curiosity, if there is any. Rangers and Paladins, on the other hand, don't cast spells at all. And there are no [other] Ranger/Paladin-type casters, either.
[sblock=Bard-type casters' spells per day]
Code:
––– Spells per Day –––
Level 0 1st 2nd 3rd 4th 5th 6th
1st 2 – – – – – –
2nd 3 – – – – – –
3rd 3 1 – – – – –
4th 3 2 – – – – –
5th 4 2 – – – – –
6th 4 2 1 – – – –
7th 4 3 1 – – – –
8th 4 3 1 – – – –
9th 4 3 2 – – – –
10th 4 3 2 1 – – –
11th 4 4 2 1 – – –
12th 4 4 3 1 – – –
13th 4 4 3 2 – – –
14th 4 4 3 2 1 – –
15th 4 4 4 2 1 – –
16th 4 4 4 3 1 – –
17th 4 4 4 3 2 – –
18th 4 4 4 3 2 1 –
19th 4 4 4 4 2 1 –
20th 4 4 4 4 3 1 –
21st 4 4 4 4 3 2 –
22nd 4 4 4 4 3 2 1
23rd 4 4 4 4 4 2 1
24th 4 4 4 4 4 3 1
25th 4 4 4 4 4 3 2