Gruns
Explorer
Soo...
So any word about the stats from the other non-broken-rogue characters?
Really, the rogue's 18 STR in a secondary/tertiary stat is mostly irrelevant. The 20 Dex is the good part. The Halfling rogue in my party has an 18 Dex, 18 Cha using the standard PHB point buy. His to-hit at level 1 was: +4(Dex), +3(Dagger), +1(Rogue Dagger Skills). That's +8, which should be just 1 less than the "broken rogue" from the OP. Naturally, he is Sly Flourishing almost every round for 1d4(Dagger) +4(Dex) +4(Cha) damage. Add in brutal Sneak Attacks and that's another 2d8 damage, and +2 to hit, of course. So all in all:
Normal attack: +8 to hit, 10.5 damage.
Sneak attack: +10 to hit, 19.5 damage.
Compare this to the longsword wielding Dragonborn paladin with his 18 Str, 14 Wis.
Normal attack(vs marked opponent): +7 to hit, 10.5 damage.
As you can see, under normal circumstances the paladin deals the same amount of damage(more damage if the target attacks someone else) as the rogue, but hits 5% less often. And this paladin is built as a tanky, sword and board defender. A paladin with a bastard sword or maul actually outdamages the rogue without combat advantage. Where the rogue really shines, obviously, is in the sneak attacks. And throughout our sessions, he's able to get combat advantage often enough for it to matter. All in all the rogue has a good feel to it. In a straight up fight, he can still dish out some damage. But when he can take advantage of a weakness, he does to great effect. But I'm sidetracking myself here... My point is that in no way does the paladin feel inferior to the rogue, nor is he having excessive trouble hitting things, or feeling useful. (The warlord in the party, well, that's a different matter.) It seems like your DM isn't playing the NPCs very well, or maybe isn't using the right mixture of bad guys. Or any mixture, for that matter.
Oh, and yes, when you have combat advantage, and crit on a daily, then action point and hit with an encounter power (and then action point again??), you will deal a lot of damage. As will most classes. As intended.
Later!
Gruns
So any word about the stats from the other non-broken-rogue characters?
Really, the rogue's 18 STR in a secondary/tertiary stat is mostly irrelevant. The 20 Dex is the good part. The Halfling rogue in my party has an 18 Dex, 18 Cha using the standard PHB point buy. His to-hit at level 1 was: +4(Dex), +3(Dagger), +1(Rogue Dagger Skills). That's +8, which should be just 1 less than the "broken rogue" from the OP. Naturally, he is Sly Flourishing almost every round for 1d4(Dagger) +4(Dex) +4(Cha) damage. Add in brutal Sneak Attacks and that's another 2d8 damage, and +2 to hit, of course. So all in all:
Normal attack: +8 to hit, 10.5 damage.
Sneak attack: +10 to hit, 19.5 damage.
Compare this to the longsword wielding Dragonborn paladin with his 18 Str, 14 Wis.
Normal attack(vs marked opponent): +7 to hit, 10.5 damage.
As you can see, under normal circumstances the paladin deals the same amount of damage(more damage if the target attacks someone else) as the rogue, but hits 5% less often. And this paladin is built as a tanky, sword and board defender. A paladin with a bastard sword or maul actually outdamages the rogue without combat advantage. Where the rogue really shines, obviously, is in the sneak attacks. And throughout our sessions, he's able to get combat advantage often enough for it to matter. All in all the rogue has a good feel to it. In a straight up fight, he can still dish out some damage. But when he can take advantage of a weakness, he does to great effect. But I'm sidetracking myself here... My point is that in no way does the paladin feel inferior to the rogue, nor is he having excessive trouble hitting things, or feeling useful. (The warlord in the party, well, that's a different matter.) It seems like your DM isn't playing the NPCs very well, or maybe isn't using the right mixture of bad guys. Or any mixture, for that matter.
Oh, and yes, when you have combat advantage, and crit on a daily, then action point and hit with an encounter power (and then action point again??), you will deal a lot of damage. As will most classes. As intended.
Later!
Gruns