Saeviomagy
Adventurer
If a particularly clever use of diplomacy, subterfuge, or other non-lethal method results in "defeating" or avoiding opponents in an encounter, I will award XP based upon the challenge involved. If, compared to a head-on fight, the non-violent or non-combat-victory solutions was very easy, you'll be awarded no, or only a token amount of XP.
This just looks like it will encourage murder-hobos. If I talk to the monster I lose my surprise round if I can't convince it, and my loot and 50% of the xp if I can.
It also seems like it encourages Scooby-dooesque plans. If I come up with something clever that avoids danger, I get nothing. If I dangle the party moron over lava to try to attract the monster, I get 100%.