I was real big on 1e, 2e, and 3e. 4e went in the wrong direction for me and left me behind. While initially upset, I eventually accepted it, and then moved on to Pathfinder. In the last year, I have been drawn back into the exciting OSR scene – which is really exciting right now. Dark Dungeons, Blood & Treasure, and Fantastic Heroes and Witchery were all dazzling me with nostalgia and hit my yearning for simple easy fun RPGing. I realized that I had gotten lost in the rules, and forgot the experience.
I find the new edition “comfortable” – not really EXCITING – but comforting. Stories excite me. I need a ruleset that is flexible enough to allow me to tell the stories that I want to tell. 5e really does feel like a bridge between the earlier editions and 3e/PF (can’t really speak for 4e). There are some cool innovations (advantages, narrative stuff, etc), but nothing too surprising. Really easy to house rule without breaking everything. Pretty compatible with 1e, 2e, 3e, Pathfinder, and OSR stuff. And for the things about it that don’t work for me… well it is REALLY easy to change (looking at you short/long rest!). I am looking forward to the DMG’s modularity to see what work WOTC has already done for me.
Could the edition have gone further? Could it have broken lots of brave new ground? Absolutely. I would have loved for it to go more Narrative – but I am glad they didn’t go to far as that would have further restricted the audience. Would have made some new fans, lost some others, and created more schism. The safer approach probably brought back the more cautious fans like myself. The general compatibility with most other editions makes it very playable and is a real plus. Drastic changes (like the move to 4e) they would have severed another arm of players (not dissing 4e at all - I respect that there are people out there who love 4e - but no one can deny the division it caused).
This edition feels to me … like “classic DnD”. In fact the PHB is much simpler than I expected. I am tired of reading threads on optimum builds and statistical trends of taking these feats/classes versus others. I want a game that focuses on adventuring, ideas, and fun, and I feel that so far this edition is doing that so far.
I just want to sit down and go run some adventures. Back to the basics. I am hoping the new FR setting takes that approach as well – leans towards the Grey box - sets up a clean framework that I can go and make mine.
I am still buying Pathfinder, and OSR – but I am also now buying WOTC for the first time in *YEARS*. So while the one ring may not fit everyone, it definitely connects the editions. And if it leads to a new golden era. Alls the better!
(FYI - nothing in this thread is targeted at saying that other editions/styles of play are bad, or that 5e is meets everyone’s needs. I totally
respect all opinions and play styles.)