I Think You Cracked the Ceiling

I have before. I seem to recall a scene where a demon was summoned inside a wooden building. The sorceress started in with the lightning and started a small blaze. Not big enough to engulf in flames, but enough to make some nasty smoke. Little things like that make it feel a little more real.
 

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On a related, but still pertinent, note - I used to use the old Player's Option "Critical Events" table religiously (and something very similar is going into our current game) to throw a little chaos into the game.

Battlefield damage, opponents shifting position on the grid, armor trouble, weapon trouble, slipping, stumbling into a grappling situation... very cool stuff. I rarely keep track of the hit points of objects unless I know it's going to be difficult or time consuming - battering down a heavy door or breaking your chain-link manacles for example.

Cheers!
 


I love destroying the environment, and especially describing spells. Sonics tear buildings of alabaster and marble to the floor in seconds and give a pounding headache to everyone within a few miles. Fire ignites all flammables and can do some serious continuous damage, and lightning often has the same effect. Acid causes a good deal of heat, especially underwater, and pools on objects that are resistant to it. Cast an acid spell anywhere near a water supply and you could be the death of a settlement.

Substituted and Addmixed spells are often hard to work with. It's hard to know which effect to use--does an Acid Fireball continue burning, and manifest in the form of green flames? How about a Fiery Shout?

Some of the most notable events are when the Conjurer got the bright idea to summon some Fire elementals in the forest, and had to spend three days more getting things under controll. Recently, I've ended a session on a cliffhanger after an enemy mage took the floor out from under the PCs with a Sonic and caused them an additional 20 foot fall...
 


A friend of mine made a character he called The One Man Wrecking Crew. He had a nice combo of feats that let him do 200+ damage to objects and ignore hardness. He has smashed carts, doors, walls and caverns. He never actually broke a weapon, tho...
 

XCorvis said:
A friend of mine made a character he called The One Man Wrecking Crew. He had a nice combo of feats that let him do 200+ damage to objects and ignore hardness. He has smashed carts, doors, walls and caverns. He never actually broke a weapon, tho...

I'm guessing Destructive Rage? But what else?
 

fnork de sporg said:
I'm guessing Destructive Rage? But what else?
Nope, not that one. It was a fighter/monk with weapon breaking feats, which also happen to apply to other objects. I don't remember the details, but he got several from OA and Rokugan, including one that allowed him to concentrate for a round and then do more damage.
 

Nice ideas I'm getting here. Looks like a few groups could take up careers in urban renewal if adventuring fell off.

Now here's an interesting little fact for you arsonists out there. Everything has an ignition point. Yes, steel will burn.

Another nasty trick to pull on the PCs is to have them roll for their equipment, even if they made their save.

Oh, and the bad guys can always try the same tricks the players do. Such as a dragon that burns away some supports to bring down the house on a party.

Though for real fun there's nothing like having the place fall down around everybodies' ears all on its lonesome. As far as the players can tell.

Which gives me an idea. Would anybody be interested in doing a book on environmental hazards? Maybe for ENWorld Publishing. A book covering the various things that can happen thanks to damage, neglect, and/or stray Acts of God
 

mythusmage said:
Nice ideas I'm getting here. Looks like a few groups could take up careers in urban renewal if adventuring fell off.

Now here's an interesting little fact for you arsonists out there. Everything has an ignition point. Yes, steel will burn.

Another nasty trick to pull on the PCs is to have them roll for their equipment, even if they made their save.

Oh, and the bad guys can always try the same tricks the players do. Such as a dragon that burns away some supports to bring down the house on a party.

Though for real fun there's nothing like having the place fall down around everybodies' ears all on its lonesome. As far as the players can tell.

Which gives me an idea. Would anybody be interested in doing a book on environmental hazards? Maybe for ENWorld Publishing. A book covering the various things that can happen thanks to damage, neglect, and/or stray Acts of God
Email me at Vongkiller18@aol.com mythus.
 

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