Micah Sweet
Level Up & OSR Enthusiast
Sounds like it works for you. Other things work for other people.They’re both examples of transparent play.
Which… to bring this back to the point… allows players to know that their actions and choices matter.
Sounds like it works for you. Other things work for other people.They’re both examples of transparent play.
Which… to bring this back to the point… allows players to know that their actions and choices matter.
Well, how does that work? Someone has to be in charge...and it has to be the DM....unless your not playing a traditional RPG.Why does it either need to be 100% controlled by the players or the DM?
Oh well...sure the inexperienced folks won't think at all. But they are still going to climb. Or try to climb. And they are the ones falling off....I said experienced climbers because inexperienced ones would not think of tackling a cliff
Humm.....could be my problem as my game is a hidden riddle inside and enigma in fog and pure darkness beyond all darkness leaving the poor players blind and clueless. I'm sure it's a huge shock as all thier other games are with Buddy DMs that are as transparent as transparent can be.They’re both examples of transparent play.
Which… to bring this back to the point… allows players to know that their actions and choices matter.
The first go-round was a few sessions while they set everything up, after which it came up sporadically: every time they were in town between adventures for the next three or so real-world years we'd spend anywhere between half a session and a couple of sessions sorting out and updating that bloody company. That it did stupendously well* didn't help me any; as for a while their income from the company rivalled that from adventuring.
* - both the players' dice and mine were consistently very, very clear on this point, and I had to honour that.![]()
Humm.....could be my problem as my game is a hidden riddle inside and enigma in fog and pure darkness beyond all darkness leaving the poor players blind and clueless. I'm sure it's a huge shock as all thier other games are with Buddy DMs that are as transparent as transparent can be.
IMO if going off on that tangent is what the characters would do then by definition it cannot be wrong.Well, how does that work? Someone has to be in charge...and it has to be the DM....unless your not playing a traditional RPG.
And you still have not answered my question.
So you gave the example of a normal game...rolling long. And you said the players would random do something like buy and inn or adopt a baby. Then when the DM ignores it and just keeps the "main" game rolling......you said this was wrong.
So....why is not what the player(s) is doing wrong? Are not the players wrong for taking the game off on a tangent?
Because part of the DM's job is to hit the curveballs the players throw.Why is it ok for the players to just randomly say "Ok, we want to ignore the adventure and do some random thing"? Why is the DM the bad guy for ignoring this?
Not really. Contrivance can be useful sometimes, but this is too much for my liking.Sure...you can just let the players run wild and do whatever. And sure you can just "add" whatever random things they do to the "main" Story Plot. Like...ok....so the players randomly buy an Inn. So then the DM just randomly says ....oh look your inn just happened to be built on an old cursed dwarven burial ground with a portal to the Plane of Unlife. And you'd be fine with that.
As DM I'm duty bound to follow where the characters lead - in this case it was into a boardroom - as it's just another curveball I have to hit. I didn't expect it to go on nearly as long as it did, though.So a few sessions up front and then significant amount over the next three years spent on something that wasn’t quite what they wanted and wasn’t what you wanted?
Wow.
No. That is not even a little bit of your problem.Humm.....could be my problem as my game is a hidden riddle inside and enigma in fog and pure darkness beyond all darkness leaving the poor players blind and clueless. I'm sure it's a huge shock as all thier other games are with Buddy DMs that are as transparent as transparent can be.
No I don't think that it's that simple of an answer to the subverter problem noted in that comment,a mere curve ball is something else. @bloodtide raises a reasonable point that has really grown with 5e. There is a great blog post on the Alexandrian titled abused gamer syndrome & dndshorts has a great video about toxic player types that includes one dubbed "the subverter". The way 5e insulates PCs from any form of need very much empowers that type of player by freeing them from the risk of any other player pushing back when they say "let's find something else to do" in an effort to avoid or bail on the planned/ongoing adventure.IMO if going off on that tangent is what the characters would do then by definition it cannot be wrong.
Because part of the DM's job is to hit the curveballs the players throw.
Not really. Contrivance can be useful sometimes, but this is too much for my liking.
That said, if the inn is old enough to have any history then who knows what interesting things might be found if-when some walls are taken out during renovations; also who knows what things may have happened there in the past and-or be about to happen there in the future.....
Hey, now I think about it, that family did seem in rather a hurry to sell us this place.....![]()