Jefe Bergenstein
Legend
There's a lot of "just let the players do whatever they want, however they want, with no real chance of failure" energy in this thread. Why even play the game? Just let the players take turns narrating how they win. Take the dice, rules, and GM out, and just get it over with quicker. There's a middle ground between a petty tyrant of the lunchroom table DM and a pointless doormat DM. For me, as both a player and DM, if you succeed no matter what how you tackle a situation, your choices and actions in fact do NOT matter.
I will say pickup group randos don't necessarily make the best players/DM's. There may well be a reason they don't have a standard group of friends to game with, so Bloodtide may be experiencing some nightmare players.
It seems the players in this instance want to impose incompetence on the world. I've run into this sometimes with my own players. No, the crime boss will not follow the group of 5 PC's out of his lair and away from his bodyguards to a secondary location to be murdered just because you rolled a minor success on a Deception check. He might go with a couple of guards, so your plot did eliminate some threat, but if you want to play in a breathing world you cant just go "kill yourself" with a DC 20 Persuasion lol.
I will say pickup group randos don't necessarily make the best players/DM's. There may well be a reason they don't have a standard group of friends to game with, so Bloodtide may be experiencing some nightmare players.
It seems the players in this instance want to impose incompetence on the world. I've run into this sometimes with my own players. No, the crime boss will not follow the group of 5 PC's out of his lair and away from his bodyguards to a secondary location to be murdered just because you rolled a minor success on a Deception check. He might go with a couple of guards, so your plot did eliminate some threat, but if you want to play in a breathing world you cant just go "kill yourself" with a DC 20 Persuasion lol.