It doesn't not have all the options, FYI, so if you want to play a tiefling warlock (just as an example) you are out of luck.If I had known about this, I wouldn't have bothered buying a PHB.
It doesn't not have all the options, FYI, so if you want to play a tiefling warlock (just as an example) you are out of luck.If I had known about this, I wouldn't have bothered buying a PHB.
Well it does take 82 pages... I counted.I can safely say that the information on those 82 pages does not take 82 pages.
I didn't allow Tieflings in my last fantasy campaign. Or warlocks, for that matter.It doesn't not have all the options, FYI, so if you want to play a tiefling warlock (just as an example) you are out of luck.
My experience is, people like the theory of a rules lite game, but rarely actually like to them in reality. D&D 5E is a perfect example of this. The free rules, one of the starter boxes and an imagination, is plenty enough to play the game forever, and yet how many people actually do that? A few I am sure, but considering the continued good sales of 5E books, I would say not many. This is why 3E exploded in the way it did and why 5E will eventual be just as bloated, although at a much slower rate, both players and GM's like options, player love to pour over books looking for new and interesting character types and ideas to play, GM's like adventures they do not have to write themselves and even if they have their own home brewed world, they like setting materiel they can integrate into their own work. I am not saying there is no place for rules lite games, all I am saying is, book sales seem to indicate most (not all) RPG players don't mind a little bloat.
And that is precisely why, should I ever DM 5E again, I would limit my game to what's in the free rules.It doesn't not have all the options, FYI, so if you want to play a tiefling warlock (just as an example) you are out of luck.
My experience doesn't match yours. So now what? Or is this only assuming D&D and not the cornucopia of other TTRPGs that are out there?My experience is, people like the theory of a rules lite game, but rarely actually like to them in reality. D&D 5E is a perfect example of this. The free rules, one of the starter boxes and an imagination, is plenty enough to play the game forever, and yet how many people actually do that? A few I am sure, but considering the continued good sales of 5E books, I would say not many. This is why 3E exploded in the way it did and why 5E will eventual be just as bloated, although at a much slower rate, both players and GM's like options, player love to pour over books looking for new and interesting character types and ideas to play, GM's like adventures they do not have to write themselves and even if they have their own home brewed world, they like setting materiel they can integrate into their own work. I am not saying there is no place for rules lite games, all I am saying is, book sales seem to indicate most (not all) RPG players don't mind a little bloat.
I am not sure there is much to say here. I am not surprised that you or anyone one else has a different experience than I do, I was simply expressing an opinion based on own experience, I thought I made this clear in my post, if I did not, I apologize.My experience doesn't match yours. So now what? Or is this only assuming D&D and not the cornucopia of other TTRPGs that are out there?
5E isn't a rules lite game. it is an exceptions based game. It is a collections of elements that site on top of the chassis of the game game engine, in a way that is pretty much infinitely stackable. No game with so many potential combinations can be considered "rules lite" no matter how simple the core mechanic might be.My experience is, people like the theory of a rules lite game, but rarely actually like to them in reality. D&D 5E is a perfect example of this. The free rules, one of the starter boxes and an imagination, is plenty enough to play the game forever, and yet how many people actually do that? A few I am sure, but considering the continued good sales of 5E books, I would say not many. This is why 3E exploded in the way it did and why 5E will eventual be just as bloated, although at a much slower rate, both players and GM's like options, player love to pour over books looking for new and interesting character types and ideas to play, GM's like adventures they do not have to write themselves and even if they have their own home brewed world, they like setting materiel they can integrate into their own work. I am not saying there is no place for rules lite games, all I am saying is, book sales seem to indicate most (not all) RPG players don't mind a little bloat