Gold Roger
First Post
Rel said:Just to inject a slightly different perspective on this, I'm currently playing Warhammer Fantasy Roleplaying. In WFRP, the Wizard CAN do "something cool" (if by something cool you mean casting a spell) every round. His resources are theoretically unlimited. There are only two drawbacks to using them.
First, success is not assured. He's VERY likely to successfully cast that low level "Magic Dart" spell that does about the same damage as a mediocre fighter swinging a sword or shooting a bow. But his odds of casting the super badass spell are rather poor. He can up them by making a skill check and expending a focus (that might be rare or costly) but he's still probably only got about a 50% chance of doing his coolest thing.
Second, he could possibly go insane or be corrupted by Chaos. Those are generally considered to be "bad things".
I like the dilemma it presents. It means that, if he's willing to take some chances and press his luck, the Wizard can tap that limitless power if he really feels the need is there. But is it worth the risk he's taking? Maybe not.
It's not "resource management". It's "risk management"!
But the Warhammer World caters to a completely different notion of magic and how it works.
Also, one reason I really like about recource management is the idea to go all out in a really big encounter, which differenciates it from the smalller one. With such a risk system I'd rather not go all out with everything already on the line.
I've got no problem with a wizard that can pretty much throw out minor missiles at will, bards that can sing whenever they want, barbarians that can rage every encounter and druids shapechanging as fancy strikes them.
But I'd prefer many other effects to stay reliable but limited. A fireball is just worth so much more when you know you can cast it only twice today, so you will have to make those uses really count.
I'm sorry, but personally, if I knew casting fireball might have me blow up my own group in a hard encounter, even with only a 10% chance, I wouldn't play a spellcaster in such a system. And I'd stay far away from any spellcaster in-game.
Which can be fun, but doesn't exactly match up with D&D, imho.