What comprises the list of all new player options (races, archetypes, feats, spells, etc.) in the book?
I know the answers to some of these questions.Is the "abashai" typo from the artwork preview fixed to abishai in the actual book itself?
Are there tiefling subtypes that -aren't- diabolic in nature described in this book?
How much on the yugoloths, and do they walk back anything on the 5e MM yugoloth origins (which contradicts prior lore)?
Why out of curiosity.Was excited about this book at first but the more previews I see the less excited l am.
Ok, my nerd rage about the loss of the charismatic elf has subsided. A little.
But seriously, the elf is an important part of D&D that I like, and the innate magic is the only part that I like about the elf. It is the same reason, I enjoy the Harry Potter movies.
For the 5e designers to kill off the Charisma Intelligence eladrin elf, destroys a huge part of what makes D&D fun for me.
(I dont want to play a mini-me, nor an I-cant-believe-its-not-satan, nor a tail-less dragon wannabe. For me, it is pretty much just human or elf, and this book Mordenkeinen destroyed the elf.)
I resent the heavy-handed conformity of 5e.
The heavy-handed conformism is suffocating my enjoyment of D&D.
Considering that the various Elf subraces are already among the best options for any given spellcaster Class, it is an odd complaint.Uhh we did not lose the Charismatic Elf. Eladrin get a bonus to Charisma, if you want a bonus to intelligence then the High Elf provides that.
Ok, my nerd rage about the loss of the charismatic elf has subsided. A little.
But seriously, the elf is an important part of D&D that I like, and the innate magic is the only part that I like about the elf. It is the same reason, I enjoy the Harry Potter movies.
For the 5e designers to kill off the Charisma Intelligence eladrin elf, destroys a huge part of what makes D&D fun for me.
(I dont want to play a mini-me, nor an I-cant-believe-its-not-satan, nor a tail-less dragon wannabe. For me, it is pretty much just human or elf, and this book Mordenkeinen destroyed the elf.)
I resent the heavy-handed conformity of 5e.
I have never played Pathfinder 1. But I am now looking carefully at its online rules for the elf. The player can easily swap in official, alternative, elf features. So the player (!) can easily build his or her own elf character concept, using the core rules.
This format is moreorless what I want for 5e. Offer an official example, but at the same time, the rules-as-written make it easy to customize.
Admittedly the Pathfinder elf options look unevenly balanced. Caution is necessary. The ability score improvements are inflexible, unfortunately. It cant fully represent various D&D elf traditions. Even so, it grants +2 to a mental ability score, Intelligence, synergizing best with the wizard class, and allows the player to swap in elf features that are entirely magical and wizardly and run with them, dropping all mundane features. Whether it is 1e grey elf, or 3e sun elf, or 4e eladrin elf, Pathfinder offers the kind of elf that I care about. It is awesome.
I feel 5e can develop high-quality character customization options. So players can enjoy finetuning their characters when creating and advancing. At level 1.
In any case, the 5e insufficiency of character customization options is becoming too painful. I have waited years for 5e to bring them online. They are still nowhere in sight. The heavy-handed conformism is suffocating my enjoyment of D&D.
Is the Hall of Concordance a pre-existing place in Planescape lore? There's no mention of it in the guide to Sigil.