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I will buy Starfinder but I probably won't play it

It's not as rules heavy as Pathfinder. Feels like a similar load to 5E to me.


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My group left Pathfinder with no interest in ever going back, so I won't be buying Starfinder either. I'm curious on how it will do with other existing Sci-fi games, the art seems nice though.
 


I can't help myself, I collected games, it is a condition I have learned to live with and I am not ashamed of it, nor my possible hording of game books. I also admit, I like looking at the pictures, graphs, and tables that I find inside them, the layouts just send a shiver down my spine. Yes, I will buy and mostly likely not play.

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I really got excited over the premise- story/fluff/Golarion of the future.

My excitement wanes every time I see rules related snippets and previews. So far it seems like this will not be too much of a departure from PF proper on the rules front :(
 

I’m glad to hear it. I like Pathfinder and Paizo, but think Pathfinder has long felt really creaky, bowing under the weight of all its options.

The Starfinder setting sounds really interesting, and should be a fun read in and of itself.

It's not as rules heavy as Pathfinder. Feels like a similar load to 5E to me.


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I definitely won't buy it. I still regret buying the Pathfinder core rules - and that's despite our group started playing a Pathfinder campaign this year.

I think it's rather telling that we've already implemented two house rules after two sessions, both 'inspired' by D&D 4e:
- we've eliminated special rules for diagonal movement (yay for cubic fireballs!)
- we've accelerated natural hit point recovery & improved healing spell effectiveness (to the point where I feel we should just use healing surges and call it a day...)

Interestingly, it's our DM who's pushing for these house rules.
Basically, after I've explained to him how the Pathfinder rules _really_ work, he goes like "No way! We're doing this the way it _should_ work!"
I expect more house rules to come our way with time.
 
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Here's what I'd like Starfinder to get rid of:

Zero level spells that are pretty useless, because there's always a higher level spell that does the job better.

Mundane items that are even more useless than zero level spells, made useless by design so people don't actually throw a flask of oil at the monster.

Reliance on magic items to keep up the pace with higher level monsters.

Overabundance of magic items, so that higher level characters are decked out like Christmas trees.
 

I might wind up in that position, myself, but so far my PF group has expressed interest in Starfinder, so with luck come September I'll be playing or possibly even running a game of it.

I think it's rather telling that we've already implemented two house rules after two sessions, both 'inspired' by D&D 4e:
- we've eliminated special rules for diagonal movement (yay for cubic fireballs!)
- we've accelerated natural hit point recovery & improved healing spell effectiveness (to the point where I feel we should just use healing surges can call it a day...)

Interestingly, it's our DM who's pushing for these house rules.
Interestingly, our DM has stolen several 5e-isms and imported them to Our Pathfinder games. We use rules similar to 5e concentration for spells with durations of 1round per level, to reduce stacking abuse; we implemented the equivalent of "manipulate 1 object per turn for free" to reduce the annoyance of blowing your whole turn on opening doors or grabbing inattended items; we even implemented a bastard love-child of 5e's move and attack rules, combined with a very generous version of PF Unchained mobile melee to encourage moving and attacking. So far, we've had very food reception to it (combined with banning a ton of feats and the APG version of the summoner), to the point it's become our house rules for all the PF games run at our table.
 
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Homie, I'm wit'cha!

Ah, Ludophilic Collection Disorder, it's a terrible disease; before long, the poor sufferer has groaning shelves stretched floor to ceiling with RPG manuals, dice and mini toolchests on wheels in forgotten corners, and board games organized by conflict and time period or genre. So sad...

The only cure I know of is total divestiture; giving it all to charitable foundations the second it's collected. Fortunately the Henry Foundation has been working with sufferers for years to assist poor souls in need to break this horrible affliction by acting as a shipping destination for those destructive burdensome game materials... ;)
 

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