Okay, here's what I have.  Adding feats momentarily.  You could probably take Combat Expertise if you wanted that instead of Dodge. 
[SBLOCK=SuperVanitri]Name: ?
Class: Rogue2/Ranger3/HorizonWalker7
Race: Moon Elf
Size: Medium
Gender: Male
Alignment: CN
Deity: Mongrel
Str: 14 +2 (6p.)     Level: 12        XP: -
Dex: 26 +8 (10p.)     BAB: +12        HP: 94 (2d6+10d8+24)
Con: 14 +1 (6p.)     Grapple: +14     Dmg Red: 0
Int: 16 +2 (6p.)     Speed: 30'      
Wis: 14 +2 (6p.)     Init: +7        
Cha: 14 +2 (6p.)     ACP: 0          
                   Base  Armor Shld   Dex  Size   Nat  Def  Misc  Total
Armor:              10    +4    +0    +8    +0    +1    +1   +1    25
Touch: 20              Flatfooted: 16
                         Base   Mod  Misc  Total
Fort:                      8    +2   +3     +13
Ref:                       8    +8   +3     +19
Will:                      3    +2   +3     +8*
*+2 more vs Enchantments
Weapon               	   Attack   Damage     Critical
Sabre of the Wanderer      +21/+16/+11     1d6+3(+2d6) 15-20x2
(+1 Keen Holy Rapier)      (+19/+14/+9 when using both weapons)
Morning's Blade            +21/+16/+11     1d6+3      19-20x2
(+1 Bane vs Things Weak Against Sunlight)
Morning's Blade            +19/+14/+9       1d6+2      19-20x2
(Off-hand)
Dagger (thrown)            +20/+15/+10(4)  1d4+2      19-20x2
MW Comp Longbow (+2 Str) (110')	+20/+15/+10     1d8+2       20x3
Unarmed                    +20/+15/+10     1d3+2 NL    20x2
Languages: Common, Elven, Sylvan, Undercommon
Abilities:
-Low-Light Vision
-Immune to Sleep
-+2 to saves vs Enchantment
-+2 to Listen, Search, Spot
-Secret Door Finding
- +1d6 Sneak attack damage
- Trapfinding
- Evasion
- Track
- Combat Style
- Wild Empathy 3 + 2 = 5
- Favored Enemy: Humanoid(Elf) +2
-- bonus on Bluff, Listen, Sense Motive, Spot, and Survival check
-- bonus on weapon damage rolls
-Terrain Mastery
-- Underground: 60 foot Darkvision, +1 to attack and damage vs Underground
-- Plains: +4 to Spot, +1 to attack and damage vs Plains
-- Forest: +4 to Hide, +1 to attack and damage vs Forest
-- Desert: Immune to Fatigue and Exhaustion effects causes only Fatigue
           +1 to attack and damage vs Desert
-- Marsh: +4 to Move Silently, +1 to attack and damage vs Marsh
-- Shifting(Planar): Dimension Door every 1d4 rounds, 
                    +1 to attack and damage vs shifting outsiders and elementals
-- Cavernous(Planar): 30 foot Tremorsense 
Feats: Track, Endurance, TWF, Improved TWF, Weapon Finesse, Blind-Fight, TWD, Greater TWF
Skill Points: 116       Max Ranks: 15/7.5
Skills                   Ranks  Mod  Misc  Total
Appraise                   0    +2          +2
Balance                    0    +8   +2     +10
Bluff                      5    +2          +7
Climb                      0    +2          +1
Concentration              0    +2          +1
Diplomacy                  5    +2   +4     +11
Disable Device             0    +2          +5
Disguise                   0    +2   +2     +4
Escape Artist              0    +8          +8
Forgery                    0    +2          +2
Gather Information         0    +2          +2
Handle Animal              5    +2          +7
Heal                       0    +2          +2
Hide                       15   +8   +9     +32
Intimidate                 0    +2          +2
Jump                       5    +2   +2     +11
Knowledge: Nature          1    +2   +2     +5
Knowledge: Geography       8    +2          +10
Listen                     10   +2   +2     +14
Move Silently              15   +8   +9     +32
Open Lock                  0    +8          +8
Perform: Dance             0    +2          +2
Ride                       15   +8          +23
Search                     5    +2   +2     +9
Sense Motive               5    +2          +7
Sleight of Hand            0    +8          +5
Spot                       10   +2   +6     +18
Survival                   15   +2          +17 (+19 for Tracking)
Swim                       0    +2          +1
Tumble                     15   +8   +2     +25
Use Rope                   0    +8          +2
Equipment:               Cost  Weight
Thistleweave Armour +2   
(acts mechanically like Mithril Leather)
Sabre of the Wanderer       
Morning's Blade
4 Daggers                 
MW Comp Longbow (Str +2) 
40 Arrows                 
Gloves of Dexterity +4
Belt of Str +2
Amulet of Health +2
Cloak and Boots of Elvenkind
Saddle of the Moonrider
(Mount shares all beneficial effects that target the rider and skill check results 
while the rider is riding)
Backpack                  2gp     2lb
-Bedroll                   1sp     5lb
-25' Silk Rope             5gp   2.5lb
-Waterskin                 1gp     4lb
-2 day(s) Trail Rations    1gp     2lb
-Thieves Tools            30gp     1lb
-5 Candles                 5cp    
-Oil Flask                 1sp     1lb
-Hooded Lantern            7gp     2lb
Belt pouch                1gp    .5lb
-2 Pitons                  2sp     1lb
-5 Fishhooks               5cp    
-3 Chalk                   3cp    
-Flint & steel             1gp    
-Cure Light Wounds Potion 50gp
Eirian, Midnight Lunari		 
-Stuff			See Horse Entry
Total Weight:           Money: 
                           Lgt   Med   Hvy  Lift  Push
Max Weight:                 
Age: ?
Height: 5'7"
Weight: 133lb
Eyes: Green
Hair: White
Skin: Cream[/SBLOCK]