OOC:
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I understand now what you meant earlier about the die rolls. I can't see the damage from erupting earth...
dex save: [roll0]
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Thaliss feels the shock from the stones bursting out of the ground, and is hit by the guard now in front of him. His instincts take control, and the guard gets surrounded by hellish flames.
OOC:
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cast hellish rebuke as a reaction: 2d10+5 [roll1] fire damage, dex save DC16 for half, and fire resistance does not apply
Next round:
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Thaliss then summons more flames in front of him, looking forward for the guard to burn even more. As this happens, multiple copies of him seem to appear out of nowhere.
[sblock=ooc]
Bonus action: Cast quickened create bondfire (1spell point) 2d8+5 [roll2] fire damage, dex save DC16 for half, and fire resistance does not apply
Action: cast
mirror image
action: cast
Move: none
Concentrating on create bondfire
Note : Thaliss will cast shield as a reaction if the damage is high (+5 to AC).
AC: 17
HP: 38/58 (+10 from carradoc, -5 from guard, -25 from erupting earth)
Resistance to fire (cloak)
Spells:
Sorceror: 3/4 1st level slots (-1 hellish rebuke)
3/3 2nd level slots (-1 mirror image)
3/3 3rd level slots
warlock: 2/2 1st level slots
Sorcery points remaining: 4/5 (-1 quickened create bondfire)
[/sblock]