[sblock=Arcana]Shard of the Ise Rune
Wondrous item, very rare (requires attunement)
This shard of ice is long and slender, roughly the size of a dagger. The ise (ice) rune glows within it. The shard has the following properties, which work only while it’s on your person.
Frigid Touch. As an action, you can touch a body of water and freeze the water in a 10-foot-radius sphere around the spot you touched. Once you use this property, you can’t use it again until you finish a short or long rest.
Frost Friend. You have resistance to fire damage.
Icy Mantle. As an action, you can touch yourself or another creature with water on your finger. The water creates an icy mantle of protection. The next time within the next minute that the target takes bludgeoning, slashing, or piercing damage, that damage is reduced to 0, and the mantle is destroyed. Once you use this property, you can’t use it again until you finish a short or long rest.
Winter’s Howl. As an action, you can cast sleet storm (spell save DC 17). You regain this ability after you finish a short or long rest.
Gift of Frost. You can transfer the shard’s magic to a nonmagical item—a cloak or a pair of boots—by tracing the ise rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shard is destroyed, and the rune appears in blue on the chosen item, which gains a benefit based on its form:
Cloak. The cloak is now a rare magic item that requires attunement. While wearing it, you have resistance to fire damage, and you have advantage on Dexterity (Stealth) checks made while in snowy terrain.
Boots. The pair of boots is now a rare magic item that requires attunement. While wearing it, you ignore difficult terrain while walking, and you can walk on water.[/sblock]
Harshnag responds, "I don't know when this place would have been more occupied. Hundreds of years at least."
After a lengthy walk you come across the first area with something of note, a tunnel into the eye.
The tunnel is 10-foot-high, 5-foot-wide (too narrow for Harshnag). Due to the icy and uneven floors, the tunnels are difficult terrain. Creatures that have the Spider Climb trait (or that are under the effect of a spider climb spell) can move through the tunnels at a normal pace. A thin layer of frost coats the walls, floor, and ceiling throughout.
"Shall we explore?" asks Bellalalalinda, pointing to the fissure. "It would mean leaving Harshnagg behind," she says without too much regret. "Just to see how far it goes."
The small gnome then closes her eyes, to attune her senses. Over the course of a minute, her nose wiggles, and then her ears do, and when she opens her eyes, she is able to describe where giants and humanoids might be, within five miles.
EXPLORING: Both she and Whistler have climb speeds (25 and 30 respectively.)
Because of Natural explorer she can ignore difficult terrain (and, if the journey takes more than an hour, everyone can ignore difficult terrain!)
ATTUNING: 1 min concentration gives numbers, direction, and distance w/in 5 miles.