IC: Dichotomy's Age of Worms Redux, Part III


log in or register to remove this ad


[sblock=oc]She'll stay 20' ahead of the light (10' ahead of MN) as long as the terrain sucks. If it starts to get better she'll move up to 30' ahead of the light.[/sblock] Upon reaching the cavern Erdolliel stops short for a second. She quickly glances left and right through the stala**ites before proceeding. [sblock=oc]she won't go forward without being able to see at least 10' in front of her.[/sblock]
 

Despite her attempts at stealth, apparently Erdolliel was noticed. Three previously unseen humanoids, with gray skin blending in with the walls and empty eye sockets, suddenly attack the elf. The two furthest away throw javelins, but their aim is horrid. The third attacks with a morningstar, but the elf doesn't even need to dodge the abysmal blow.

[sblock=OOC]Be aware of the cover the rock formations provide. [EDIT]At best, #2 and 3 are in only shadowy illumination. #1 is in the dark.

Surprise round (Erdolliel's spot check was ALMOST as bad as her hide check)
3: throws javelin at R, 7+, miss
2: throws javelin at R, 5+, miss
1: attacks R with morningstar, 2+, miss

Surprise round didn't do much there...

Status and Init:
Erdolliel (22)
Bazrim (21)
Nethezar (12)
Kushnak (11)
Eskard (10)
3 (9)
2 (5)
1 (3)[/sblock]
 

Kushnak, without a word, wades through the pillars, carving with his sword as he moves through the cavern.

Quickly stepping south, he brushes aside the morningstar of the humanoid assailant and swings with his greatsword.

[sblock=ooc]kill #1. +9, 2d6+8 i think.[/sblock]
 


Bazrim makes his way next to Kushnak, reaching into a pouch on his belt, says a few words and sends an arrow forward at an enemy. The arrow eats away at what it comes in contact with.
[sblock=ooc]I should have line of sight to shoot 3 with melf's acid arrow from the square to the west of Kushnak. Ranged touch attack +5, 2d4 damage for 2 rounds[/sblock]
 

Eskard makes his way into the room. "FINALLY!" he grumbles, making his way to the closest one still standing.

[sblock=oc]Dodge against the one I move to(or close to, in the event i can't actually get to one). If for some reason I can't get to a spot next to the one closest i will pick the foe standing 2nd closest to me and move to some threatening square. The same applies for the 3rd opponent as well. In the event that i can't get to any threatening squares for any opponents, i'll move as close as i can. It is ok if i provoke AoO's in doing so.[/sblock]
 

(sorry, little time)

[sblock=OOC]Erdolliel: moves; attacks 2, 15+, concealment roll 68, hit, 4 damage
Bazrim: moves; "shoots" 3, 2+, miss
Nethezar: delays
Kushnak: moves; attacks 1, 8+, hit, 13 damage, 1 drops
Eskard: moves (I hope you don't mind my pick of target)
Nethezar: moves; casts bless
3: moves
Eskard: AoO, 5+, miss
2: draws morningstar, attacks R, 17+, hit, 7 damage
1: bleeds

Status and Init:
Erdolliel (22): 7 damage
Bazrim (21)
Kushnak (11)
Eskard (10)
Nethezar
3 (9)
2 (5): 4 damage
1 (3): 14 damage, uncons & dying

Bless: 4 mins remain[/sblock]
 

"We need to stop that one, before it gets others." Bazrim then steps toward the one that is fleeing and lets a pair of magic projectiles fly at the evil.
[sblock=ooc]step diagonal sw 1 square and magic missle 3[/sblock]
 

Remove ads

Top