IC: Dichotomy's Age of Worms Redux, Part III

Erdolliel moves next to the pair, and one of them quickly lashes out at her with a bite and two claws. Only the bite hits, and the elf takes a minor wound.

[sblock=OOC]Surprise round
Erdolliel: moves

Next round
1: attacks R, 19+, hit, 8+ miss, 12+ miss, 4 damage

Status:
1 (21)
Erdolliel (16): 11 damage
Kushnak (13)
Eskard (10)
Bazrim (7)
Nethezar (6)
2 (5)

Bless still in effect: 26 rounds remain[/sblock]
 

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Erdolliel quickly tries to neutralize one of the creatures before tumbling back again.[sblock=oc]I don't suppose she knows anything more about what these things are now?

attack #2 (sneak attack would apply correct?)and then tumble (+10) W, SW to S of the tunnel opening. I don't think that Kushnak can reach these things in a single move action. If he actually can, I will tumble SW, SE.[/sblock]
 
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Bazrim makes his way to the mouth of the tunnel to see what's going on, and assess the situation.
[sblock=ooc]I will double move to the southern most point I can get to. It should be one square south of K, based on my count.[/sblock]
 

Hampered as he is by the difficult terrain, Kushnak attempts to alleviate the situation, and Kelanen responds to his request. He moves into the room then, to engage the creatures.

[sblock=ooc]Cast longstrider. move 15' S.[/sblock]
 
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Eskard pushes past his companions as he struggles to make his way to the enemies.

[sblock=oc]Move next to 1 or 2 if possible, take dodge against whichever is closer/less injured.[/sblock]
 

Erdolliel fails to focus on her attack and misses her target. She attempts to tumble away, but one of the beasts sees the opening, but can't captialize.

Kushnak casts his spell and gets closer. Eskard, Bazrim, and Netherzar also try to get better positions.

The second beast lets out a shrill scream as the skin on its face simultaneously pulls back to reveal the musculature and bone beneath. Eskard and Erdolliel shrug off the worst of the fear that tries to grip them, but they are still affected.

Another of those gray-skinned humanoids appears from hiding behind the rocks near Erdolliel. This one carries a battleaxe. Its swing misses the elf, however.

The first of the beasts lets out a cry like its kin. This time Kushnak and Bazrim shrug off most of the terror.

[sblock=OOC]Erdolliel: attacks 2, 5+ miss; tumbles 14+10-10, fail (a couple of notes: 1) the difficult terrain makes tumbling harder [I decided to treat it as "severely obstructed" per the tumble skill]; 2) you had to use "accelerated tumbling" to move that far [as, in the difficult terrain, you had to use 25' of movement to get there])
1: AoO, 3+ miss
Kushnak: casts longstrider; moves
Eskard: moves (good enough, I say); dodge against 1
Bazrim: moves (I actually gave you an extra half-square there; I have no idea how you thought you could get further; you have a 20' speed, and it is halved by the terrain -> you can only move 20' per round)
Nethezar: moves
2: scare ability on S and R, Will saves S-19+ success, R-15+ success; S & R are shaken for one round
3: moves from behind stala**ites; attacks R, 4+ miss
1: scare on K & B, will saves 3+ success, 9+ success; both are saken for one round

Edit: none of you know anything about these creatures.

Status:
3
1 (21)
Erdolliel (16): 11 damage; shaken
Kushnak (13): shaken
Eskard (10): dodge against 1; shaken
Bazrim (7): shaken
Nethezar (6)
2 (5)

Bless still in effect: 25 rounds remain[/sblock]
 



Bazrim looks around the room, and casts missles at one of the enemies
[sblock=ooc]cast magic missle at 3, 1, or 2 in that order, depending on who's alive[/sblock]
 

[sblock=OOC]
michael_noah said:
If it drops, move 15' SE.
Presuming that you mean that you want to attack and then move 15', I'm pretty sure you can't, due to the terrain.

If the terrain being difficult is too cumbersome for you guys, we can just forget about it...[/sblock]
 

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