Erdolliel fails to focus on her attack and misses her target. She attempts to tumble away, but one of the beasts sees the opening, but can't captialize.
Kushnak casts his spell and gets closer. Eskard, Bazrim, and Netherzar also try to get better positions.
The second beast lets out a shrill scream as the skin on its face simultaneously pulls back to reveal the musculature and bone beneath. Eskard and Erdolliel shrug off the worst of the fear that tries to grip them, but they are still affected.
Another of those gray-skinned humanoids appears from hiding behind the rocks near Erdolliel. This one carries a battleaxe. Its swing misses the elf, however.
The first of the beasts lets out a cry like its kin. This time Kushnak and Bazrim shrug off most of the terror.

[sblock=OOC]Erdolliel: attacks 2, 5+ miss; tumbles 14+10-10, fail (a couple of notes: 1) the difficult terrain makes tumbling harder [I decided to treat it as "severely obstructed" per the tumble skill]; 2) you had to use "accelerated tumbling" to move that far [as, in the difficult terrain, you had to use 25' of movement to get there])
1: AoO, 3+ miss
Kushnak: casts longstrider; moves
Eskard: moves (good enough, I say); dodge against 1
Bazrim: moves (I actually gave you an extra half-square there; I have no idea how you thought you could get further; you have a 20' speed, and it is halved by the terrain -> you can only move 20' per round)
Nethezar: moves
2: scare ability on S and R, Will saves S-19+ success, R-15+ success; S & R are shaken for one round
3: moves from behind stala**ites; attacks R, 4+ miss
1: scare on K & B, will saves 3+ success, 9+ success; both are saken for one round
Edit: none of you know anything about these creatures.
Status:
3
1 (21)
Erdolliel (16): 11 damage; shaken
Kushnak (13): shaken
Eskard (10): dodge against 1; shaken
Bazrim (7): shaken
Nethezar (6)
2 (5)
Bless still in effect: 25 rounds remain[/sblock]