IC: Dichotomy's Age of Worms Redux, Part III

[sblock=OOC]I'm an idiot.

I forgot to mention that Erdolliel's proposed action isn't possible. Readying takes a standard action (even if you are only readying to move).

Also, I'll just hint that if Bazrim doesn't ever move, he will remain on the edge of the bridge.[/sblock]
 

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[sblock=oc]That's why I changed the wording on my last post to saying "on my next turn"

if Eskard can't get off the bridge I won't move, if he can I will move through bazrim[/sblock]
 


"SEE!" Eskard exclaims as he continues his attempted onslaught.

[sblock=oc]Lets see if we can REALLY confuse Di eh. ;)

So. Eskard move onto the platform drawing his sword as he does so.

In the event that he can't move off the rope because someones in the way.
a) He grapples who ever is in his way. Dodge against them. AoO AC: 23(22 for others) Touch attack: +8, Grapple: +8 / d3+4 (non-leathal)

OR assuming he makes it onto the platform with his sword

b) continue moving to the FARTHEST away(from the rest of the party) foe he can reach as part of that single move. Atk: +1 Greatsword, +9, 2d6+4

OR he makes it up but can't reach them,

c) move again, following them.

OR they're all dead

d) ready to kill something that isn't a party member.

[/sblock]
 

Erdolliel shoots from behind Bazrim, but her arrow flies harmlessly into the wall.

Kushnak and Nethezar, both unable to do anything at the moment, wait.

The two humanoids both grab hold of the rope bridge and shake it, trying to knock Eskard off. But the hearty warrior easily keeps his balance.

The half-orc barbarian retaliates, grabbing hold of one of the pair. As he crushes his foe with his bare hands, Eskard steps off the bridge, wrapping his arms around his victim.

Bazrim and Kushnak trade places in the tunnel. The mage fires his magic missile wand while the cleric shoots from his crossbow. Though the spell can't miss, the crossbow does.

[sblock=OOC]Erdolliel: shoots 3, 6+ miss
Kushnak: delays
2: delays
Nethezar: delays
3: moves next to bridge; begins shaking it
2: stops delaying; also shakes bridge; S ref save, 16+ success
Eskard: grabs 2, touch attack, 16+ hit, grapple checks 12+ v 5+ success, 6 nonlethal damage, moves into 2's square
Bazrim: moves back while drawing wand; wands 3, 8 damage (AGAIN WITH THE 2/4 COMBO)
Kushnak: stops delaying; moves; shoots 3, 9+ miss
1: bleeds

I decided to give Bazrim and Kushnak some wiggle room on switching places, given that Kushnak was delaying specifically for that purpose. I was also generous in allowing Bazrim to wand 3. Really, from where he is now, he can't see (so I'm not gonna let you wand them again from there).

I also reordered initiative to show where we currently are.

To help reduce confusion, I decided to stop being lazy and post the overhead map of the tunnel most of the party is in. On that section of the map, South is up. Sorry... I hope its clear.

The "X" marks the pile of S, 2, and 3 (though 3 is actually next to them, not in the same square).

Status & Init
Erdolliel: 3 damage
Nethezar: 2 damage; delaying
3: 8 damage
2: 6 nonlethal damage; grappling
Eskard: 8 damage; dodge against 2; grappling
Bazrim: 3 damage
Kushnak: 2 damage
1: 18 damage; unconscious & dying[/sblock]
 

"Dull arrows!" Kushnak curses his failed shot. He steps back to reload and fire again when the opportunity arises.

[sblock=ooc]We actually discussed this once before - but it actually is possible for characters to switch places with 5' steps. The later can ready to move when the other enters their square. Since it's ok to enter the square of an ally, but not end movement there, the former can enter the ally's square, the ally's readied action triggers, and the ally moves (and perhaps does other things; I think it's possible to 5' step as part of a readied action). Then the former member is no longer in an occupied square and can end movement, as well as take a full round action (having only taken a 5' step).

Therefore, since I think this was our understood strategy, I'd suggest Bazrim ready to move and fire when Kushnak steps into his square.[/sblock]
 

[sblock=oc]either way though, Erdolliel is still in between the two of you, so I think she has to get out of the way first doesn't she? Anyway she does that when it is her turn.

She will move through K onto the bridge using both hands to cross at full speed. 30' of movement should get her to the final square of the bridge. As she moves into the last square of the bridge she will draw her sword and try to stab 2.

So at the end she will SA 2 while holding onto the bridge with one hand.[/sblock]
 



Erdolliel skirts quickly across the rope bridge. Just as she reaches the end, she takes a hand off the bridge to grab her sword. But the elf's feet kick out from under her, and without the support of both hands, she loses her grip. She falls to the debris below, crushing her limbs underneath her as she hits.

Nethezar drops his morningstar in front of himself and steps forward with his wand. Two missles of force strike the already wounded humanoid, dropping him to the ground.

Eskard and the remaining humanoid struggle in each others arms. The humanoid attempts to drag the half-orc to the ground, but Eskard easily overpowers his foe. The barbarian quickly brings his knee up into the humanoid's groin. The gray-skinned man's eyes roll back into his head as he collapses to the ground.
[sblock=OOC]Erdolliel: moves full speed on bridge w/ 1 hand at end, balance check 10+, fail; falls ~20 feet, 12 damage (as a note, the first 10 feet fallen is only nonlethal damage is you jump down rather than fall; likewise, jump/tumble checks only help in that regard if you jump rather than fall)
Nethezar: stops delaying; drops morningstar; moves while drawing wand; wands 3, 8 damage, drops
3: stabilizes
2: attempts to pin S, 11+ v 8+, fail
Eskard: attempts to damage 2, 10+ v 4+ success, 6 nonlethal, drops

Status & Init
Erdolliel: 15 damage
Nethezar: 2 damage
3: 16 damage; unconscious & stable
2: 12 nonlethal damage; unconscious
Eskard: 8 damage; dodge against 2; grappling
Bazrim: 3 damage
Kushnak: 2 damage
1: 18 damage; unconscious & dying[/sblock]
 

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