IC: Dichotomy's Age of Worms Redux, Part IV


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Bazrim informs the others about his recollection. "Ah yes, A Madusa. It's quite good that we didn't run into one. They are quite frightening, and we could have easily suffered the same fate as the crocodiles before our weapons are even drawn." He glances at the others, waiting for some remark, boasting their combat prowess.
 


[sblock=oc]
Dichotomy said:
... except at one point, you come upon what appear to be incredibly life-like statues of a couple crocodiles. A quick check of the area shows no other signs of danger...

...You continue on until nightfall....

Seems like they're long gone to me.[/sblock]

Eskard's spirits remain high as they travel. If he's allowed Eskard will toy with the trident.

"This is good for hunting... and for lazy people."

"But why does it come back?"


Almost immediately after, he has forgotten all about the trident, and is cheerily leading them through the marsh.
 

Day 28

The group continues on what should be the last day through the Mistmarsh. The day is horrid. It seems almost unseasonably warm, much more so than the days prior, and the humidity is grossly excessive, even for a marsh. You are each covered in sweat before you even set out. As you walk, Nethezar heaves under the weight of his plate. The three soldiers with you try to act tough, but guard duty in a keep is not like trudging through the marsh. Marzena also struggles a bit, as, while she is not decrepit, she is beyond her prime years.

Nethezar, either trying to drive the group mad, or trying to keep his focus, has been mumbling under his breath most of the morning that, "It returns because it is meant to return."

The scholar cleric's last chant is suddenly interrupted. From a pool just ahead of you, another giant crocodile roars out of the water.

[sblock=OOC]On the map, M is Marzena, 1 is the croc. The big grey spot is the pool with an island in the middle. The smaller grey spots are trees. The soldiers aren't on the map, cause they are gonna cower.

Status & Init (that's some crazy rolls!)
Bazrim (21)
Marzena (20)
Eskard (18)
Erdollier (17, fastest)
Crocodile (17, faster)
Kushnak (17)
Nethezar (13)[/sblock]
 

Bazrim gives out a huff of annoyment. "Again?" He then steps forward and lets forth a ray of flame to strike the croc.
[sblock=ooc]move 10 feet towards the croc, than scorching ray it[/sblock]
 

Bazrim reacts quickly. The dwarf moves to the front of the group for a clear shot, and fires a bolt of flame at the crocodile. His aim is true, and the croc recoils in pain.

Marzena also reacts quickly. The Blackwall Keep battlemage fires three familiar missiles of force, which slam into the croc.

[sblock=OOC]Bazrim: moves; rays 1, ranged touch 11+ hit, 10 damage
Marzena: magic missile 1; 10 damage

Status & Init (rearranged order)
Eskard
Erdolliel
Crocodile: 20 damage
Kushnak
Nethezar
Bazrim
Marzena[/sblock]
 


Kushnak moves to the side to begin flanking the thing, and casts his own spell.

[sblock=ooc]spiritual weapon. +8 to hit, 1d8+2 damage. This is slow moving areas yes? So SSS.[/sblock]
 

Eskard moves toward the croc warily but obviously prepared for a fight.

[sblock=oc]Say like 5' "n" of the tree due east from him with sword drawn and dodge against the croc. Ready to attack him if he's within reach.[/sblock]
 

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