Day 23
The group gets one last nights rest. On the morrow, after praying, Nethezar identifies the last of the trio of items.
Relatively early in the morning, Allustan arrives at the mine office. The sage wastes no time with pleasantries.
"Yes, stalwart warrior. We should be off."
Once the group is on its way, the sage explains that the journey to Blackwall Keep will take approximately two days.
"I plan to spend the night at Shank's Rest." When the name appears to ring no bells, he continues,
"It is the old abandoned Shank farmhouse along the road. Shank moved to the Free City quite a few years back after retiring. Never sold the house. Travelers have used it for years as a waypoint.
"I honestly don't expect much trouble on the trip, but a lone old man might look like a target for bandits, and I haven't been an adventurer for, I'm sure, a lot longer than any of you have been."
The weather is quite fair for the journey, and you seem to make reasonable time, considering that Nethezar is relatively burdened and Bazrim has short legs.
However, shortly after you make a brief pause for lunch, you pass a copse of trees. Erdolliel quickly sees at least two humanoids hiding in the shadows, and Eskard's keen ears tell him that
something was moving in the brush.
[sblock=OOC]Mithral shirt is simply +1. Rope is of climbing. Wand is CLWs w/ 34 charges.
Sorry for the delay. I was also having trouble getting to the thread for some reason.
Oh, and as for "done not talking about anything," imagine the wonders of perhaps SAYING SOMETHING about your preference regarding the magic items, or even lack of such... I bet that would have made this take significantly less time.
FYI, I'm sick of








comments like that. I expect to not see more of them. Let me know if we need to discuss this at length.[/sblock]