IC: Dichotomy's Age of Worms Redux, Part IV

Nethezar apparently either doesn't realize that Bazirm is (presumably) trying to talk down to Eskard's level, or the cleric just ignores that fact. "Are you a godforsaken buffoon?" The cleric administers some healing to Kushnak using one of the wands.

The group quickly gathers their findings and continues to the Free City.

As the sun comes down, the group becomes weary. While the group could press on, the members each know that it would take a toll to do so.
[sblock=OOC]12/85 miles; with Neth having boots, you will be up to 18 miles/day (given the terrain).

I didn't make it clear before, but just in case there happen to be more encounters on the road, I am NOT factoring in the 3/4 speed for combat movement, just for overland travel.

Neth uses 2 changes of his wand to give Kushnak 14 hps.

Let me know if there is anything for the night or for morning prep before you set out again.[/sblock]
 

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Bazrim ignores the cleric's outburst and quickly changes the subject. "It might slow us down a bit, but do we want to make use of this cart? And what do we want to do with the bodies? The smell of burnt flesh and rotting corpses will draw in many scavengers."
 

"Let them feed. We can fit what they had in these sacks, and the cart isn't worth much probably. After we cash in our goods in the city, we can always ride back in a carriage." She then brings the steel shield to Nethezar for his morning ritual.
 
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"Not a bad day's journey, though the fighting could use some improvement."

[sblock=ooc]Kushnak heals his remaining injuries (and the others if they have some) with converted spells. In the morning he just puts on longstrider with the rod.[/sblock]
 

Day 32

[sblock=OOC]+1 heavy steel shield of blinding[/sblock]
The night passes thankfully without incident. When you wake in the morning, Nethezar sits down with the shield and eventually discerns its powers.

Once you get going on the road, Nethezar starts walking a bit oddly, almost as if experimenting. "I realized that they made one walk faster, but... it feels just plain odd."

Just after you finish your break for lunch and begin to move forward again, Erdolliel and Eskard spot a group of humans, nine in fact, walking on the road toward the party. Once the rest of the group is apprised of the situation, Nethezar moans, "Are we going to have to deal with this tomfoolery the entire trip?"
[sblock=OOC]They are about 400 feet away now.[/sblock]
 

Eskard chuckles at the lamentings of the cleric and tightens his grip on his sword.

"Can't we just attack them?" he asks, clearly itching for another fight.
 

Erdolliel digs out a potion from her pack. "I suppose I can go talk to them about what they want, just because they can't see me doesn't mean they won't talk to me. Mage, if you see me stab one of them, burn the lot of us.

Unless anyone has a better plan?"
She then pulls the stopper out of the flask.[sblock=oc]alright, my plan is to drink the invisibility potion, walk up to them and see if Erdolliel can learn anything about them. If they aren't obviously working for Smenk, she'll say: "If you are working for Smenk, you can go back and tell the worthless pig we aren't worth messing with, or you will all die right now."

If they are obviously working for him, she'll just stab the most easternly one from the east side... If they shout insults or something after she speaks, she will stab the same one, and hopefully a fireball will suddenly explode.

If they are completely confused she'll tell them to leave the road if they don't want any trouble and then she'll report back to the group. She doesn't have any sense motive ranks.[/sblock]
 

"I foresee this plan escelating to a terrible end, if these are just innocent travellers. Not everyone that travels this road is set out to kill us. I'd rather not become a cold blooded murderer. We can stand on the side of the road, and watch them pass. Once they pass to a safe distance, we can keep going on our way."
 

Erdolliel rolls her eyes "I'm not about to run around killing innocents you dolt! I'll leave that to you like with the lizardfolk! If I decide to go one on nine with them, they'll have deserved it and a bit more besides. Standing on the road makes us a bunch of ineffective targets for another attack. If we act fast we can get the element of surprise at about 150 feet give or take."
 

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