"The merchant will also be detained and questioned. Don't worry about that."
The watchman leads you outside, while two others carry the merchant. Outside, there is a plain-looking coach, obviously rigged so as to be suitable for guarded transport.
"Weapons, armor, wands, holy symbols, spell components, everything except your clothing," the watchman indicates an open chest on the ground near the coach.
[sblock=OOC]Let me know if any of you attempt to hide or hold something back.[/sblock]
In short order, you are transported through the city. Fortunately, while it is clear that the coach is law enforcement, what very few passersby exist at this time of night, can't tell who is inside. You arrive at a building much like the one Erdolliel and Eskard visited before. You are escorted past group cell blocks to individual cells
[sblock=OOC]I'll stop here, in case any of you have something to add/insert. Feel free to add conversation, questions, etc.[/sblock]
The watchman leads you outside, while two others carry the merchant. Outside, there is a plain-looking coach, obviously rigged so as to be suitable for guarded transport.
"Weapons, armor, wands, holy symbols, spell components, everything except your clothing," the watchman indicates an open chest on the ground near the coach.
[sblock=OOC]Let me know if any of you attempt to hide or hold something back.[/sblock]
In short order, you are transported through the city. Fortunately, while it is clear that the coach is law enforcement, what very few passersby exist at this time of night, can't tell who is inside. You arrive at a building much like the one Erdolliel and Eskard visited before. You are escorted past group cell blocks to individual cells
[sblock=OOC]I'll stop here, in case any of you have something to add/insert. Feel free to add conversation, questions, etc.[/sblock]