IC: Dichotomy's Age of Worms Redux, Part V(b)

[sblock=oc]Not sure that we need to do anything else today no. I've updated the treasure sheet to account for the sold things, but not the money spent on stuff yet.

As for Neth, i'm not sure where we stand on cures, kushnak has no wand right now(but could take the community one yet to be distributed). I think we should always have 2 wands on hand, distributed to more than 1 person at all times... and one of those people should be Erdolliel probably.... as for other things he could craft... i'm not up to date on my spell lists(or even oft overlooked spells are good to have on scrolls really)... so i'd say if we have enough wands right now, he(you) can pick something? if you don't want to pick and want him to craft we'll certainly USE another wand.... but i suppose that's not really the answer you wanted.... damnit.... sorry...

[/sblock]
Once he's completed his crafting for the day, Kushnak will lie low in the common room/bar area of the inn, catching whatever conversations float by and trying to look mostly uninteresting.
 

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[sblock=oc]So as for scrolls and the such... Maybe it would be useful to have Neth create any of the following. As always, let me know if the spells aren't as good as I think they are.

invisibility sphere (Erdolliel can scribe this too, maybe while she's bored...)
CSW (is this even worth scribing? or are potions just better?) (are CLW wands inherently better for any reason?)
scare?
glitterdust
remove curse or 3?
How many wands of CLW does Neth have? Erd just has 3 charges left on 1, but she isn't too effective with the wands...

So in general I feel like it would be good to have scrolls of any of the spells that we don't want to waste slots on but would be good to have every so often. e.g. glitterdust, water breathing

Erdolliel will scribe a invis sphere scroll if we don't already have one.

Any other thoughts on spells that don't suck?[/sblock]
 

[sblock=OOC]Neth currently has two full CLW wands and a third with 45 charges remaining. He currently does not possess any scrolls.

So Neth should probably make a scroll instead of a wand?

Re: Potions vs. Scrolls. In general, potions are nice because anyone can use them. But they are more expensive.

Re: CLW vs. CSW. Assuming minimum caster level, CLW restores (on average) 5.5 hps, potions cost 50 gp, and wands cost 750 gp. CSW restores 18.5 hps, potions cost 750 gp, and wands cost 11,250 gp. If the wand is being used (as we have in the past) not during battle, but rather for just healing in between battles (where you can afford to do healing in small bursts), CLW is clearly more cost effective. Therefore, you'd only use more powerful healing during battle (when you need a lot of healing right now). Because both Neth and Kushnak can spontaneously cast healing spells, they can use their spells during battle if a lot of healing is needed. Now, it might still be good to have some extra (either potions or scrolls) on hand for more. But I think that sums up why Neth has only crafted CLW wands.

Re: stuff Neth could scribe. Ti's list of spells is pretty good. There's a whole host of spells that could be situationally useful, and, therefore, useful to have on a scroll. I'd rather not decide myself. (Oh, I just happened to pick water breathing, and, what do you know, we have to swim through this thing here....) I will note, though, that Neth picked bard spells with the notion that some would be often situationally useful (glitterdust, silence, shatter). Since bard spells are spontaneous, he can be flexible with those, and you'd only need to get scrolls of those spells in case Neth either ran out or was out of commission.[/sblock]
 

[sblock=Ti on the 26th]Here was a catchup on what has happened since you last checked with some...

New additions!!!!!!!

So it looks like we might want a couple scrolls of remove curse? and maybe a shatter or silence? A scroll with shatter and remove curse on it would take a day to scribe under raw... Erdolliel could scribe an invis sphere and a glitterdust on one scroll. That would cover us for the current day. For the next day we might have to work something out too though depending on when Eligos gets back to us.[/sblock][sblock=O3 on the 26th]I don't know for sure what's on the bard spell list, but my guess is that silence and shatter are both on it. (srd is blocked here as well) As such we don't really need them on scrolls i don't think, unless there's something weird about the bard version of either spell.

Remove curse is good. I have 1 already but another might be hand if we ever get screwed. Invisibility sphere is ok and i could deal with that. What about things like stone shape, water breathing(or whatever it's called), or those kinds of environmentally effective spells? those i pretty ideal for scrolls, since they are 1 in 1000 uses, but really useful if we happen to need them.

I know that kurt doesn't want to pick the spells, and i'm not set on even having him make scrolls(i think its a good idea and all, i just don't think we NEED him to.) I'm fine with any of the spells discussed so far, with the noted exceptions and additions. Eventually we'll need to use them all i'm sure.[/sblock][sblock=Ti on the 26th oc]The main reason I can come up with for Kurt making scrolls is that Neth currently has time to while you are crafting already. Silence and Shatter were spells that I thought might be useful under the "what if Neth is out of commission and we need them" although that makes the 1 in 1000 into 1 in 100000 I suppose.

Erdolliel can make a couple scrolls because she is also sitting around while you craft and invis sphere is bard and wizard/sorc only. water breathing is equally doable by all of us, stone shape is level 3 for cleric and 4 for wiz/sorc. Oh yeah... The combos for spells I chose were because those cost 1,000 and would therefore take 1 day to create each under RAW rules of 25*spell level*caster level. Our caster level would be 8 right now right? 25*2*8+25*3*8=1000.

Gotta run for now, but will be on again in the morning probably...[/sblock][sblock=from Ti on the 27th duh?]do you mean that you would rather have neth create wands or wondrous items instead of scrolls?[/sblock][sblock= from O3 on the 27th oc]I think the best spells to have on hand for those 'oh :):):):)' moments are things like: waterbreathing, stoneshape, remove curse in that order. Make what you can? Good enough? We could totally debate what spells are 'worth' having etc etc, but doesn't seem necessary. I think we all mostly agree those 3 are likely to be valuable at some point.[/sblock][sblock=Ti on the 27th oc] it would maximize effeciency if we chose some 2nd level spells on top of those 3rd level spells... Invis sphere gives Erd something to do since she doesn't have access to every spell like clerics do. She can make one scroll with invis sphere and darkvision today and then one with dispel magic and glitterdust tomorrow.

Neth can make a stone shape and shatter today and then make water breathing and darkness tomorrow? Kushnak can finish up his crafting and make a scroll of remove curse and restorartion lesser? align weapon? something like that...

Do you still have access to your google docs? find some useful 2nd level cleric spell. if nothing is useful we can just save the money, but if any 2nd level spell is useful, we should scribe it I think.

bard lists are as follows:[sblock=bard spells]1st-Level Bard Spells

* Alarm: Wards an area for 2 hours/level.
* Animate Rope: Makes a rope move at your command.
* Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
* Charm Person: Makes one person your friend.
* Comprehend Languages: You understand all spoken and written languages.
* Confusion, Lesser: One creature is confused for 1 round.
* Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
* Detect Secret Doors: Reveals hidden doors within 60 ft.
* Disguise Self: Changes your appearance.
* Erase: Mundane or magical writing vanishes.
* Expeditious Retreat: Your speed increases by 30 ft.
* Feather Fall: Objects or creatures fall slowly.
* Grease: Makes 10-ft. square or one object slippery.
* Hideous Laughter: Subject loses actions for 1 round/ level.
* Hypnotism: Fascinates 2d4 HD of creatures.
* Identify M: Determines properties of magic item.
* Magic Mouth M: Speaks once when triggered.
* Magic Aura: Alters object’s magic aura.
* Obscure Object: Masks object against scrying.
* Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
* Silent Image: Creates minor illusion of your design.
* Sleep: Puts 4 HD of creatures into magical slumber.
* Summon Monster I: Calls extraplanar creature to fight for you.
* Undetectable Alignment: Conceals alignment for 24 hours.
* Unseen Servant: Invisible force obeys your commands.
* Ventriloquism: Throws voice for 1 min./level.

2nd-Level Bard Spells

* Alter Self: Assume form of a similar creature.
* Animal Messenger: Sends a Tiny animal to a specific place.
* Animal Trance: Fascinates 2d6 HD of animals.
* Blindness/Deafness: Makes subject blind or deaf.
* Blur: Attacks miss subject 20% of the time.
* Calm Emotions: Calms creatures, negating emotion effects.
* Cat’s Grace: Subject gains +4 to Dex for 1 min./level.
* Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
* Darkness: 20-ft. radius of supernatural shadow.
* Daze Monster: Living creature of 6 HD or less loses next action.
* Delay Poison: Stops poison from harming subject for 1 hour/ level.
* Detect Thoughts: Allows “listening” to surface thoughts.
* Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level.
* Enthrall: Captivates all within 100 ft. + 10 ft./level.
* Fox’s Cunning: Subject gains +4 to Int for 1 min./level.
* Glitterdust: Blinds creatures, outlines invisible creatures.
* Heroism: Gives +2 on attack rolls, saves, skill checks.
* Hold Person: Paralyzes one humanoid for 1 round/level.
* Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
* Invisibility: Subject is invisible for 1 min./level or until it attacks.
* Locate Object: Senses direction toward object (specific or type).
* Minor Image: As silent image, plus some sound.
* Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
* Misdirection: Misleads divinations for one creature or object.
* Pyrotechnics: Turns fire into blinding light or choking smoke.
* Rage: Gives +2 to Str and Con, +1 on Will saves, -2 to AC.
* Scare: Panics creatures of less than 6 HD.
* Shatter: Sonic vibration damages objects or crystalline creatures.
* Silence: Negates sound in 20-ft. radius.
* Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
* Suggestion: Compels subject to follow stated course of action.
* Summon Monster II: Calls extraplanar creature to fight for you.
* Summon Swarm: Summons swarm of bats, rats, or spiders.
* Tongues: Speak any language.
* Whispering Wind: Sends a short message 1 mile/level.

3rd-Level Bard Spells

* Blink: You randomly vanish and reappear for 1 round/level.
* Charm Monster: Makes monster believe it is your ally.
* Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
* Confusion: Subjects behave oddly for 1 round/level.
* Crushing Despair: Subjects take -2 on attack rolls, damage rolls, saves, and checks.
* Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
* Daylight: 60-ft. radius of bright light.
* Deep Slumber: Puts 10 HD of creatures to sleep.
* Dispel Magic: Cancels magical spells and effects.
* Displacement: Attacks miss subject 50%.
* Fear: Subjects within cone flee for 1 round/level.
* Gaseous Form: Subject becomes insubstantial and can fly slowly.
* Geas, Lesser: Commands subject of 7 HD or less.
* Glibness: You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
* Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
* Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
* Illusory Script M: Only intended reader can decipher.
* Invisibility Sphere: Makes everyone within 10 ft. invisible.
* Major Image: As silent image, plus sound, smell and thermal effects.
* Phantom Steed: Magic horse appears for 1 hour/level.
* Remove Curse: Frees object or person from curse.
* Scrying F: Spies on subject from a distance.
* Sculpt Sound: Creates new sounds or changes existing ones.
* Secret Page: Changes one page to hide its real content.
* See Invisibility: Reveals invisible creatures or objects.
* Sepia Snake Sigil M: Creates text symbol that immobilizes reader.
* Slow: One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
* Speak with Animals: You can communicate with animals.
* Summon Monster III: Calls extraplanar creature to fight for you.
* Tiny Hut: Creates shelter for ten creatures.


4th-Level Bard Spells

* Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
* Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
* Detect Scrying: Alerts you of magical eavesdropping.
* Dimension Door: Teleports you short distance.
* Dominate Person: Controls humanoid telepathically.
* Freedom of Movement: Subject moves normally despite impediments.
* Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).
* Hold Monster: As hold person, but any creature.
* Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
* Legend Lore M F: Lets you learn tales about a person, place, or thing.
* Locate Creature: Indicates direction to familiar creature.
* Modify Memory: Changes 5 minutes of subject’s memories.
* Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
* Rainbow Pattern: Lights fascinate 24 HD of creatures.
* Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.
* Secure Shelter: Creates sturdy cottage.
* Shadow Conjuration: Mimics conjuring below 4th level, but only 20% real.
* Shout: Deafens all within cone and deals 5d6 sonic damage.
* Speak with Plants: You can talk to normal plants and plant creatures.
* Summon Monster IV: Calls extraplanar creature to fight for you.
* Zone of Silence: Keeps eavesdroppers from overhearing conversations.[/sblock][/sblock][sblock=03 on the 27th oc]I agree.

Kush will make remove curse and restorartion lesser(i can't actually confirm that's feasible since the srd is one of those randomly blocked sites.) tomorrow if there's nothing else happening.[/sblock][sblock=Di on the 27th oc]
Cool. I'll make in IC "post" (email) later today.[/sblock][sblock=Di on the 27th]Day 45, evening

Kushnak completes his work on his sword, while Nethezar and Erdolliel both imbue spells onto scrolls.

After finishing their work, the trio have a relaxing dinner in the dining hall of Sam's Respite. At the end of the meal, while enjoying dessert drinks, a staff member politely interrupts. "I'm sorry, sirs, miss. There is a messenger at the desk with a note to deliver. He was given strict instructions that he needed to see one of you take the note, rather than give it to us. In all our customers' interests, we never let messengers enter beyond the desk. If one of you could come get the note... Otherwise, we will send him away."[/sblock][sblock=Ti on the 27th]Erdolliel makes quick eye contact with her companions before speaking up. "Can you give us a description of the messenger? It could help us decide how to prepare."[sblock=oc]if the description resembles eligos or his manservant then I think we just go get the message, if it is someone else, I say we each cast a protective spell (dibs on mage armor!) and then all of us go get the message.[/sblock][/sblock][sblock=Di on the 27th][sblock=OOC]Since I figure the guy is going to answer Erd's question, regardless of whether Kushnak agrees about the procedure, I figure I might as well give the answer so you can plan accordingly.[/sblock]
"Miss, he is a young man, barely an adult, if even. Dark hair, plain clothing. Not fancy, though not disgusting."[/sblock][sblock=Ti on the 27th]"Maybe it's that boy that led us here? We probably should take precautions anyway though..." Erdolliel stands up and discreetly verifies that she has at least a couple knives hidden away.[sblock=oc]I say we cast some protection spells and head out to the desk as a group.[/sblock][/sblock][sblock=O3 on the 27th]"It certainly would be a rather direct attempt at confrontation.... Nevertheless... Kushnak casts a spell and follows the others to the messenger.[sblock=oc]Pro. Evil[/sblock][/sblock][sblock=Ti on the 27th oc]mage armor for Erd[/sblock][sblock=Di on the 28th][sblock=OOC]Also Pro. Evil.[/sblock]Nethezar likewise protects himself. The trio leaves the dining hall and crosses to the entry. Standing at the desk is a 14 to 16-year-old boy. He doesn't look familiar. As you enter he scans each of you and then glances at a crumpled note in his hand. Nodding, he shoves the note in a pocket and pulls out an envelope from his coat.

"I was told to give this to any one of you three."

"He's fine," Nethezar offers. Without waiting, the scholar grabs the envelope and opens it. He quickly reads a note inside and then passes it on.

My home is compromised. Need to meet as soon as possible. Caravan Park, outside the south gate, at makeshift tent bar. -E[/sblock][sblock=Ti on the 29th]We should probably suit up for this first..." Erdolliel says as she heads for the stairs.[sblock=oc]Erdolliel will get all her gear of course. Can we assume she has prepped for tomorrow's spells yet? Basically are we having dinner at 5pm or 9pm?[/sblock][/sblock][sblock=O3 on the 29th]"Compromised is not a word i wished to hear today. My work today will have left me significantly unprepared for any true challenge. But we must go. Prepare."

[sblock=oc]Once everyone has gathered and prepped, we'll head out immediately, unless there's any complaints.

I get spells in the morning(i think we decided that 4 or 5 times...maybe) I have all my high level spells though, so that's good.

I've updated my character sheet to reflect the completed sword, and the party treasure sheet to reflect the net worth change (looks like neth gets a pretty decent shopping spree if he ever wants one.)

while doing so i remembered that i forgot to add locking gauntlets to my shopping list. if we can retroactively say i remembered that(since it SUCKS to be be conter-disarmed) that'd be cool. otherwise i'll try to be less lame next time we get the opportunity.

I'm getting on a plane in my morning (i'll head out in 7ish hours to the airport), so i may not be able to check before i have to leave, but i'll try. If not, it'll be friday eveningish before i can check again. [/sblock][/sblock][sblock=Di on the 30th][sblock=OOC]While we can be somewhat fluid on the precise time, it is, presumably, late enough that you've all had a full day of crafting. Re: Erdolliel's spell prep, it would have occurred after the last time she "slept", and (unless she's keeping really odd hours) she hasn't slept again since crafting for the day. Does that make sense?

I'm totally okay with retroactive gauntlets. While YOU might forget, Kushnak would never have forgotten, especially now that he's been effed by it.[/sblock]
"I was really looking forward to a relaxing evening with several drinks. Perhaps tomorrow..." Nethezar complains.
The trio heads to their quarters and prepares to head out. In short order, Erdolliel and Nethezar are waiting for Kushnak to finish putting on his armor. In somewhat-longer order, all three are ready to head out.
[sblock=OOC]Anything else before you head for the place?[/sblock][/sblock][sblock=O3 on the 30th][sblock=oc]Excellent, awesome, thanks.[/sblock]

"I can only assume he wants to meet us with bad news and to think this day had very nearly passed uneventfully."
[sblock=oc]I am satisfied. Let's go meet the dude at the place!

Headed back to US, see you guys...soon... kinda....[/sblock][/sblock][sblock=Ti on the 1st oc]1) I am in Utah visitng Zhao and Jonathon right now, I don't think I remembered to tell you guys that... 2) I (for whatever reason that is probably unsound) never explicity told the rest of you that I'm fine with the spell thing for Erdolliel. I did however say "Yeah that is fine" out loud when I read Kurt's post, much to the confusion of my coworker at the time...

So, sorry to hold the process up there...[/sblock][sblock=Di on the 3rd]

The trio heads south through the Free City, making way to the outskirts. While not as busy during the evening, the streets are still active.

While hustling down a street, along with some other passersby, the trio sees a group of four humans, dressed as the City Guard, conversing on the side of the road. One of them points in the trio's direction, and the four begin to move that way.
[sblock=OOC]I don't know if the image format does anything in gmail, but I figured I'd leave it as is so that copy/paste to enworld would be easy. 1-4 are the guardsmen. Y-Z are random-seeming passersby.

Speaking of the forums, are we officially good to go back there now?[/sblock]
[sblock=ti]As they turn, you are pretty sure that you noticed one of their faces (#2) change shape and features.[/sblock][/sblock]
 

Erdolliel softly speaks to just her companions "At least one of them is a changeling, I saw his features switch as they turned. The only restraining tools I have are the tentacles or tanglefoot bags. What do we do about the bystanders?"[sblock=oc]#2 is the one Erdolliel saw change.[/sblock]
 

[sblock=oc]The following assumes we aren't within ~1000 feet of a city wall. To be decided voted best house style by Di.[/sblock]

Kushnak calmly, and without taking his eyes off the 'shifty' one, says quietly "Do not attack them first, and do not stop at their request. Should it come to blows, focus on the changeling. Maybe it will open someones eyes to the treachery here. At the soonest opportunity we will take flight. Stay close to me, i have a means of some immediate short distance travel that may be necessary." as he continues walking.

[sblock=oc] This will be....interesting....[/sblock]
 

[sblock=OOC]There's a map here. You maybe shouldn't read too much of the material there, but the map is good. I've voted best house that you are somewhere on the south side in the vicinity of that huge bathhouse building (the really big thing, check the mouseover text). So, you are close enough to being within 1,000 feet of the curving SW wall. Make sense?[/sblock]
As the trio moves forward, the four guards fan out. The one in the middle [#3] calls out, "Stop right there, and keep your weapons sheathed."

[sblock=Ti][sblock=OOC]Will save: 9+ fail
Erdolliel has succumbed to a suggestion. Act accordingly. This will be fun, huh?[/sblock]Erdolliel suddenly hears a voice in her mind. "The one of the left is a doppelganger and will kill you if you are too slow. Strike him down as fast as you can!"[/sblock]
 

Erdolliel reacts with lightning speed to burn the doppleganger to ash. [sblock=oc]Scorching Ray #2 +9 4d6. +4d6 sneak attack if applicable.

and we'll see about the lightning speed I guess...[/sblock]
 

The already-alert Kushnak suddenly notices Erdolliel blatantly disregarding the half-orc's instructions as she begins the swift movements associated with casting a spell.
[sblock=OOC]Well, what do you know... Kushnak spotted Erd, and beat her in initiative.

Initiative
Kushnak (14)
Erdolliel (9)[/sblock]
 

[sblock=oc]that doesn't make sense at all.[/sblock]

Kushnak shouts "Don't Miss, please, they need no evidence against us."

[sblock=oc]i think i can talk a bit and ready to disrupt a spell. atk E: +13(subdual) 2d8+6 also, if there is time."She is irrationally mislead. I am sorry. I'm not actually sure if kushnak has enough time to address both parties, but if he does he says the above. if not.... hopefully they listen to his..damnit this will be ugly.[/sblock]
 

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