Neurotic
I plan on living forever. Or die trying.
AC 16
HP: 19/22
Passive Perception: 13
Passive Insight: 11
HD: 2/2
HP: 19/22
Passive Perception: 13
Passive Insight: 11
HD: 2/2
The Holly Hammer
Havoc, being a soldier at some point in life, half-remembers the signals. But he disagrees with one aspect of it. While he waits for Stratus, he hefts one of the zombie bodies, the one most blocking the door and carries it inside. The others, just making closing difficult he rearranges or pushes away just enough that the doors can be opened and closed.
He tries to understands cuts and crushes on the zombies, but he is no healer and these are not normal bleeding bodies. Who knows what wounds are made by bumping into things, falling while dying or after zombification.
At least, they don't resist being moved.
neurotic: D20 + 1#havocmedicine → 6(5 + 1)#Havoc medicine Ugh! Havoc has bad dicebot week.
|
"Let's grab some weapons and armor immediately, there was a request for leather armor, some small weapons, I'd like less noisy armor, but it will take good minutes to change even assuming they have something dwarf-sized. And I want to check that hammer."
|
neurotic: 2D20L1 + 2#havoc stealth → 19 (low 1 of 18; 17 = 17 + 2)#Havoc stealth 19
With that, he checks weapons on the way to the hammer for quality, but doesn't waste too much time unless it is closed in something to show it is more valuable than things on the shelves.
Last edited: