(IC) Dog Days of Doom!

AC 14 (19 with shield spell used as a reaction)
Spell Save DC 13
HP/HP 21/24 +12 temp HP
Passive Perception (PP): 13
HD/HD; 3/3
Healing light 4/4

Benny has 1 vial of holy water (each vial has 3 castings of protection from evil)
Benny has inspiration

Maximilian
AC 13
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Resistances: Necrotic, Psychic, Radiant
HP/HP 17/24 normally
Senses Darkvision 60 ft., Passive Perception 11
HD/HD; 0/7

From the corner Benny directs Max to attack the mummy and while it is distracted to fly 5ft up to clear the path for the others.

OOC: Benny move none
Benny attack: direct Max to attack: attack 20 damage 11 (4 slashing 7 radiant)
Max move: same square, fly 5ft up and hover
This should negate cover to the mummy through Max’s square
 

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AC 14 (19 with shield spell used as a reaction)
Spell Save DC 13
HP/HP 21/24 +12 temp HP
Passive Perception (PP): 13
HD/HD; 3/3
Healing light 4/4

Benny has 1 vial of holy water (each vial has 3 castings of protection from evil)
Benny has inspiration

Maximilian
AC 13
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Resistances: Necrotic, Psychic, Radiant
HP/HP 17/24 normally
Senses Darkvision 60 ft., Passive Perception 11
HD/HD; 0/7

From the corner Benny directs Max to attack the mummy and while it is distracted to fly 5ft up to clear the path for the others.

OOC: Benny move none
Benny attack: direct Max to attack: attack 20 damage 11 (4 slashing 7 radiant)
Max move: same square, fly 5ft up and hover
This should negate cover to the mummy through Max’s square
Not your turn yet. We are still on round one. Just waiting on Stratus and Anson
 

AC 19 (16) Passive Perception 17
HP 29/34 HD 2/3
SSdc13 Slots 3/3
Hunters 0/2 Healing 1/1 Teleport 1/2 Blur 1/1
Inspiration: 1/1
ROUND 1 (South Chamber)

While Caer hears the sounds in the north chamber, he feels that the others have it well in hand. He looks carefully at where the holes are placed and determines where any remaining spears would fire to. Then he carefully maneuvers, ensuring that he is never in line with the holes, and opens the sarcophagus, assuming that with the surplus of necromantic magic that what was once dead within it may now have risen.

OOC:
(Ten minutes HM)

Don't think any checks applicable? Blackstaff is ready.
 

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