Steve Gorak
Hero
AC 14 (19 with shield spell used as a reaction)
Spell Save DC 13
HP/HP 21/24 +12 temp HP
Passive Perception (PP): 13
HD/HD; 3/3
Healing light 4/4
Benny has 1 vial of holy water (each vial has 3 castings of protection from evil)
Benny has inspiration
Maximilian
AC 13
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Resistances: Necrotic, Psychic, Radiant
HP/HP 17/24 normally
Senses Darkvision 60 ft., Passive Perception 11
HD/HD; 0/7
Spell Save DC 13
HP/HP 21/24 +12 temp HP
Passive Perception (PP): 13
HD/HD; 3/3
Healing light 4/4
Benny has 1 vial of holy water (each vial has 3 castings of protection from evil)
Benny has inspiration
Maximilian
AC 13
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Resistances: Necrotic, Psychic, Radiant
HP/HP 17/24 normally
Senses Darkvision 60 ft., Passive Perception 11
HD/HD; 0/7
From the corner Benny directs Max to attack the mummy and while it is distracted to fly 5ft up to clear the path for the others.
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