(IC) Dog Days of Doom!

"No, no! Wait until we smash few of them. Let them come!"
Havoc doesn't want to charge to be targeted by multiple attacks, he is too exposed as-is, but hopes for the quick help from his allies.
OOC: Remember, Havoc dodges, does not have ready attack, but will react with Parry against first skelly that hits him.
 

log in or register to remove this ad

Anson steps up and does his best to avoid the cadavers, and begins to light the beacon. It is in terrible shape, he notices, and there's water (could it be blood?) pooling inside. Nevertheless, he begins to light it.

OOC: It's 1d3+1 turns, right? in which case, it's 1d3=3+1=4 rounds to get this one lit. Ugh.

Move: to beacon.
Bonus action Dodge.
Action: start a fire!
 


Room update with coordinates. Also added Caer to the map. You can reconfigure your starting point as I just put you on there based on how you wanted to approach.
room8.png
 

OOC: I say we all head straight up J. Those in the back should dash, Havok Dodges and stays at J10. If he wants me to wait, and defend, I will pass the strikers to Benny & will stop at J11. I will also Dodge. Sound good?
 
Last edited:





Deirdre stepped up next to Havok and readied her sword. Sure enough, the skeletons advanced and she lashed out violently, striking the abomination with holy fury and a shout of satifaction.

OOC: Posted her action since I won't get a chance to post again until tomorrow night and she'll get to act before the skeletons (see OOC). She moves to K3 and then strikes the first skeleton that comes within reach.

True Strike with longsword, radiant damage: 1D20+5 = [13]+5 = 18
1D8+3 = [5]+3 = 8
 

Remove ads

Top