(IC) Dog Days of Doom!

OOC: Why aren't we waiting in this perfectly set up spot for them to come to us?
neurotic: D20 + 2#havocinit → 12(10 + 2)#Havoc init


Havoc is luckily first there and once the rush started, he can keep up. If he was last, he would never manage it.
"Remind me, why are we doing this instead of destroying them from safe corridor?"

Still, he blocks access to the main column from the left staying next to the pillar and potentially attacking the broken skeleton if it decides to get up.
Move: I8 (move 25, dwarf)
Action: Dodge
Reaction: parry on hit, reduce damage by 9 neurotic: D8 + 3#parrydr → 9(6 + 3)#Parry DR
 

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Round 1:

Everyone knew what they wanted to do when they'd entered the room - even though there was a disagreement on the tactics. The plan seemed to be that half the group would hold the line halfway down the room while the rest made a run for the Brazier. But even the best laid plans never survive contact with the enemy.

As soon as the group moves in, the skeletons advance much faster than people expect. So, instead of making a run for the holy brazier, Deidre moves forward and readies her sword. White light flashes as she strikes out at one of the first two skeletons. It's obvious that a bludgeoning weapon would be more impactful to crush the exposed bone but the sword still manages break ribs and cause damage As the skeleton attacks, Havoc parries its sword with his gauntlets.1

A second skeleton moves from the North and brings down a vicious blow on Havoc.2
room8.png

Round 1:
This adds a bit of chaos to everything...but it was kind of the point.

1. Skeleton 4 attack Deidre:
Skeleton 4 against Deidre: 1D20+3 = [19]+3 = 22
damage: 1D6+3 = [3]+3 = 6

2. Skeleton 8 attacks Havoc
Skeleton 8: Attack vs Havoc: 1D20+3 = [16]+3 = 19
Damage: 1D6+3 = [1]+3 = 4
Havoc takes no damage because of Parry

FYI: @FitzTheRuke I think you have an opportunity to Intercept the attack against Deidre

It's Caer's @Snarf Zagyg turn. I'll continue to narrate the turn after they go since I'm not sure where Caer is going to move or what they want to do.


Skeleton 1 AC: 13; HP 13/13
Skeleton 2 AC: 13; HP 13/13
Skeleton 3 AC: 13; HP 13/13
Skeleton 4 AC: 13; HP 5/13
Skeleton 5 AC: 13; HP 13/13
Skeleton 6 AC: 13; HP 13/13
Skeleton 7 AC: 13; HP 13/13
Skeleton 8 AC: 13; HP 13/13

Initiative:
CharacterInitiative
Deidre
Skelly 4 AC: 13; HP 5/13
Skelly 8
AC: 13; HP 13/13
Caer
Skelly 6 AC: 13; HP 13/13
Benny
Skelly 3 AC: 13; HP 13/13
Anson
Havoc

Skelly 2 AC: 13; HP 13/13
Skelly 5 AC: 13; HP 13/13
Skelly 7 AC: 13; HP 13/13
Max
Skelly 1 AC: 13; HP 13/13
20
19
18
16
16
15
14
13
12
9
8
6
4
4
 
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AC 19 (16) Passive Perception 17
HP 29/34 HD 2/3
SSdc13 Slots 3/3
Hunters 0/2 Healing 1/1 Teleport 1/2 Blur 1/1
Inspiration: 1/1
ROUND 1

Caer sees the risen bones advance quickly. He gathers the shadows with him and lithely passes Marhsal and leaps onto a sarcophagus. As he see the malevolent risen dead below him, he feels the runes in the Blackstaff surge in power and he brings the Raven's wrath in a full swing over his head and lands a crushing blow straight on to the deathless grinning skull beneath him, crushing it and sending bones scattering everywhere.

Without pausing to see the the devastating denouement of the Blackstaff's strike, Caer continues north towards a pillar.

OOC:
(15m HM- assume it's been 15m, lmk if more time elapsed)

Move to L5 (15' movement because one is difficult terrain)
Target Skelly8

Swing: 1D20+5 = [20]+5 = 25
BOOM!
Damage (Bludgeon doubled): 2D8+5+1D6 = [7, 6]+5+[5] = 23
2D8+5+1D6 = [2, 5]+5+[3] = 15

....38 damage. That's a lot of damage to the skeleton. I think I de-skeletonized the skeleton. (Double bludgeon, crit).

Continue to K8.
 

Round 1 Continued:

Caer obliterates the northernmost skeleton, shadowstuff turns the undead thing to, literal, dust leaving nothing behind but its clothes and weapons. He continues north.

As he moves, he sees more skeletons next that were behind the large pillar and one of them moves towards him, attacking with a fierceness of a vengeful spirit hating the living. The sword strikes true.1

Benny2 moves north, careful to avoid giving any free attacks to the approaching skeletons, he's forced to climb over the sarcophogus and circumvent the skeleton attacking Caer. As he passes the Central statue of Wee Jas, he notes several IMPORTANT things:

1. The statue has a set of scales in front of it. The scales are weighted to one side - an odd thing for a god of law and balance.

2. As he moves north of the statue, he sees three zombies hunched over something in the corner. They seem to be preoccupied with whatever they are doing but, as Benny moves towards the brazier, their attention is diverted to the action happening in the room.

Another skeleton moves in towards Havoc and Deidre, taking the place of its destroyed counterpart. It cannot attack at the moment but malevolence is in its glowing eyes. It certainly isn't here to shake hands.
3

Anson throws a psychic dagger at a skeleton as he moves north. He, too, notes the zombies in the corner.4

Havoc dodges as he moves north to support the others. Two skeletons swing at him, leaving them exposed to a counter attack. 5

Not having to worry about the other skeletons nearby, Stratus defensively positions himself next to another skeleton, daring it to attack. But doing so leaves him open to the attack from the one that is attacking Caer. It misses with its sword. 6
room8.png

Round 1:
This adds a bit of chaos to everything...but it was kind of the point.

1. Skeleton 4 attack Caer
Skeleton 6 attack on Caer: 1D20+3 = [19]+3 = 22
Damage: 1D6+3 = [1]+3 = 4

These skellies are baddass.

2 @Steve Gorak I moved you as far as I could, trying to avoid attacks of opportunity. You lost some movement having to crawl over the coffin and avoiding the northern-most skelly. Benny notes a few things about the statue which may be important later.

3. Skeleton 3 double moves towards Havoc and Deidre

4. @Kobold Stew I'm not sure if you want to finish off the one with 5 hp or damage another one. You will leave it at 1hp. I also moved you north in a way to avoid attacks of opportunity.

5. Havoc dodges and moves North. Two attacks of opportunity and both miss.

Skeleton 4 then 3 attack of opportunity on Havoc: 2D20.LOW(1)+3 = [15, 8]+3 = 11

2D20.LOW(1)+3 = [4, 9]+3 = 7

@Neurotic Are you going to use riposte?

6. I moved you not as far north as you'd like to avoid an attack of opportunity.

Skelly 6 attack of opportunity at disadvantage
Skeleton 6 attack of opportunity on Stratus: 2D20.LOW(1)+3 = [14, 1]+3 = 4

I will leave it there for the moment before I move more enemies

Skeleton 1 AC: 13; HP 13/13
Skeleton 2 AC: 13; HP 13/13
Skeleton 3 AC: 13; HP 13/13
Skeleton 4 AC: 13; HP 5/13
Skeleton 5 AC: 13; HP 13/13
Skeleton 6 AC: 13; HP 13/13
Skeleton 7 AC: 13; HP 13/13
Skeleton 8 AC: 13; HP 13/13
Zombie 1 AC 8; HP: 15
Zombie 2 AC 8; HP: 15
Zombie 3 AC 8; HP: 15

Initiative:
CharacterInitiative
Deidre
Skelly 4 AC: 13; HP 5/13
Skelly 8
AC: 13; HP 13/13
Caer
Skelly 6 AC: 13; HP 13/13
Benny
Skelly 3 AC: 13; HP 13/13
Anson
Havoc
Stratus

Skelly 2 AC: 13; HP 13/13
Skelly 5 AC: 13; HP 13/13
Skelly 7 AC: 13; HP 13/13
Max
Skelly 1 AC: 13; HP 13/13
20
19
18
16
16
15
14
13
12
9
9
8
6
4
4
 
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Round 1 Continued final:

As Max flies from his hiding spot to meet Benny, the remaining skeletons move in to attack Stratus but his defensive dance deflects and deters damage.1

Meanwhile, in the south, skeletons single out Deidre and swing swords, but the slicing is insufficient to subdue the sacred soldier.2
room8.png

Round 1(final attackers):

1. All attacks miss Stratus because of disadvantage (skelly 5 and 7)

2. All attacks miss Deidre because they suck at rolling. (skelly 1 and 2)

Skeleton 1 AC: 13; HP 13/13
Skeleton 2 AC: 13; HP 13/13
Skeleton 3 AC: 13; HP 13/13
Skeleton 4 AC: 13; HP 5/13
Skeleton 5 AC: 13; HP 13/13
Skeleton 6 AC: 13; HP 13/13
Skeleton 7 AC: 13; HP 13/13
Skeleton 8 AC: 13; HP 13/13
Zombie 1 AC 8; HP: 15
Zombie 2 AC 8; HP: 15
Zombie 3 AC 8; HP: 15


Start ROUND 2.

There is no initiative count. People can go in the order they post.
 

AC 19 (16) Passive Perception 17
HP 25/34 HD 2/3
SSdc13 Slots 3/3
Hunters 0/2 Healing 1/1 Teleport 1/2 Blur 1/1
Inspiration: 1/1
ROUND 2

Caer raises the Blackstaff and takes a mighty swing at the skeleton before him, but perhaps feeling too much pride in his accomplishments, is quickly deflated as the shadow-infused weapon connects with nothing but air.

Seeing Deidre trapped while he is still engaged, Caer calls out in elvish.


Hold fast, elvenkin. Aid will soon come.


OOC:
HM 15 minutes

Bonus Action: Target Skelly6
Swing: 1D20+5 = [6]+5 = 11

Huh. Well that sucked.
 

Benny
AC 14 (19 with shield spell used as a reaction)
Spell Save DC 13
HP/HP 21/24 +12 temp HP
Passive Perception (PP): 13
HD/HD; 3/3
Healing light 4/4

Benny has 1 vial of holy water (each vial has 3 castings of protection from evil)
4 golden stoppered vials of holy water

Benny has inspiration

Maximilian
AC 13
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Resistances: Necrotic, Psychic, Radiant
HP/HP 17/24 normally
Senses Darkvision 60 ft., Passive Perception 11
HD/HD; 0/7

Benny rushes towards the brazier and tries to light it with the striking sticks. Max valiantly guards the stairs in case the zombies approach

OOC: Benny
move: to F17
Action: use striking sticks

Max:
move: to E15
Action: dodge (reminder that Max can't attack unless Benny uses his action for him to do so (pact of the chain). I imagine he can still do attacks of opportunities; your call Taran.
 


AC: 17; 19 with Shield
HP: 28/28
HD (1d10+2): 3/3
Passives. Perception: 11, Insight 13: Investigation: 10
Channel Divinity: 2/2
Cloud’s Jaunt: 2/2
Healer’s Kit: 7/10
Holy Water: 1/1
Inspiration: 0/1
Divine Smite (w/o Slot): 1/1
Lay on Hands: 15/15
Ring Charges: 3/3
Spell Slots (L1): 2/3

Stratus had shielded Deirdre with his shield before pressing forward, but he'd expected her to follow. Instead, she'd been held back by the quick actions of the skeletons, who were much faster than the zombies that they had fought up until now.

Standing shoulder-to-shoulder with Havok, Stratus smashed at a skeleton with his longsword while encouraging Anson and Benny to get the brazier lit as soon as possible.

OOC: Stratus intercepted 11 damage against Deirdre before he moved up. This round he hit AC17 for 10 slashing.
 


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