(IC) Dog Days of Doom!


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Anson Willoughby
AC 15
HP: 21/21
Passive Perception: 12
HD: 3/3
Psychic Dice 4/4
Heroic Insp: 1/1
OOC: I think so?
Round 3.

Anson steps forward with the sticks, and begins to light the beacon, aided by Caer's casting od Druidcraft. To his delight, the sticks strike clear and pure and soon the room is filled with a warm glow from the brazier.

OOC: 1d3=1 (assuming Caer casts druidcraft; otherwise it's 2 turns.). Fwoosh.
 




Benny was about to stab one of the fleeing zombies'mind with magic, but Max wisely told him telepathically let those be, if you strike them, they will be free from the magics that are making them flee

Benny nods and summons an illusory fog cloud around the party. Those inside can see the outside. Benny comes closer to Deidre and say to the others: "If my magic works, they shouldn't be able to see us now".

OOC: Benny Action: ast silent image of a fog cloud centered on Deidre.
move next to deidre

Max moves back onto his shoulder
 

Round 2, you managed to kill all the zombies except one.
It attacks Havoc @Neurotic
zombie attack: 1D20+3 = [19]+3 = 22
1D6+1 = [3]+1 = 4
The grappled zombie struggles and attacks Havoc and manages to give him a nasty gash. The warrior holds the creature down and finishes it off.

Round 3 and 4

With the most of the undead held at bay, and the others destroyed, Anson is able to take time to light the brazier. It looks pretty obvious how to do it, much like a flint and stone, he strikes the two rods together and a blue spark flies into the brazier. It seems as if it isn't going to light but Caer calls upon nature to fan the magical flame and the brazier bursts into a blue-white flame.

Everyone is bathed in the purifying light and as it touches the undead, their skin begins to burn. They writh and scream in pain and run forward towards the group in anger, but even as they run towards the centre of the room, they are consumed by flame.

All is quiet.

There is a chamber to the south and one to the North. It is the northern chamber that contains the vials of holy water.
crypt r3.jpg

With the Brazier lit, the Zombies take 18 damage and die.
Pelor Light: 3D10 = [7, 5, 6] = 18

Combat is over. Where do you want to go?
 
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While Caer prefers the soothing shadows to the radiant light, he was not disappointed to see that the lighting of the brazier destroyed the zombies. He moved to the southern chamber and looked around for anything amiss or out of place.

OOC:
Beginning of one hour (HM).

Perception: 1D20+7 = [4]+7 = 11

 

HP 27/31
AC: 16
Passive perception: 13
Poison resistance, advantage on saves to avoid or end Poisoned condition

Action surge: 1/1
Superiority dice: 4/4
Maneuvers: Bait and Switch, Parry, Riposte

"So, should we bath in this holy water or how do we take it with us?"
Havoc shakes the remains of the zombie from himself.
 

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