[IC] Eberron: The Plumbers


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mfloyd3

Explorer
The curse Alara mutters owes more to her career as a cavalry soldier than her proper upbringing. She glances back, and sees Korra is already sizing up the room. Well, so be it, the big warrior can play rearguard.

She dashes out of the bar after Coal, arriving in the alleyway just in time to watch the fleeing warforged knock over a pyramid of empty barrels. She grits her teeth, then catches sight of a ladder at the side of the alley.

She knocks it over, letting it come to rest on the last pair of standing barrels at the end of the alley. Then she darts adroitly over it, finding the footing far easier than the rolling barrels would have been.

"Hey!" A voice calls after her. Alara risks a glance, noting she has left an irritable-looking Dwarf stranded on the roof of a neighboring building he had apparently been thatching.

"Sorry! I'll be back," she assures him before sprinting after the fleeing warforged. But she is already finding herself winded as she pushed after him, and the old war injury in her leg begins to flare up.

OOC:
INT roll for debris: 1D20+3 = [18]+3 = 21

This is how we use INT to get past obstacles. :)

Rolling for her dash: 1D20+3 = [1]+3 = 4

This is how we fail CON rolls. :-(
 

Leatherhead

Possibly a Idiot.
"They kidnapped an Orion scio...Khyber-Spit!" Rotom interjects her own stenography as the bolt of fire flies over her head.

Taking a just a moment reorient herself after the ambush, she sees Coal fleeing the bar with Ogham following after. Thinking quickly, the kobold claws out her deck of cards, tossing one of them down at at the bar door while tailing after the warforged. Even if they get separated, Liutbrand should be able to follow that trail of breadcrumbs, she hopes.

OOC: Dashing after them
Constitution save, DC 10: 1D20+2 = [2]+2 = 4
But not that successfully, ouch. Even with the +2 for proficiency I forgot about, it wouldn't have passed!
 
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KahlessNestor

Adventurer
Lower Tavick’s Landing/High Walls/Cog Carnival
Far, 27 Rhaan, YK 998 (Early autumn)/1935
Weather: Temperature normal for the season (cool), no wind, light rain (outside the towers)
Round 0

Liutbrand looked around, trying to find who had cast the fire bolt at Coal, but he couldn’t see anyone in the crowded street outside of the Cog Carnival.

Ogham was up quickly, running after Coal, pushing his way through the crowd. He caught up with the one-armed warforged in a nearby alley.

Korra, like Liutbrand, tried to spot the assassin, but failed to see anyone wielding magic.

DePoe ducked under a table in the Cog Carnival when the fire bolt slammed into the wall, disappearing in the crowd in the bar.

Alara follows Ogham, adroitly knocking over a ladder to allow her to evade a scattering of barrels Coal had knocked over. But her leg pained her, and she was breathing heavily when she caught up with Coal and Ogham.

OOC: Alara, take a point of Inspiration for that excellent description of the ladder move :) I found that fun!


Rotom wasn’t far behind as half the team caught up with Coal in the alley.

OOC: And I misread the Chase rules. You only need to make the Con save if you are Dashing PAST your allowed number for the chase (3+Con modifier), so no one needed to make Constitution saves for one round of Dash. So Alara and Rotom don’t have a point of exhaustion. But good description anyway!


Unfortunately, it didn’t seem that Coal, Ogham, Alara, and Rotom were the only ones in the alley. A shifter and four kobolds stood there, blocking the alley. One of the kobolds was tossing fire back and forth between her hands.

“It’s so much easier when they come right to you,” the shifter said with a feral grin. “Hello, Coal. You’ve been naughty.”

[OOC=Encounter set up]
Alley: Coal, Ogham, Alara, and Rotom face a shifter and four kobolds about 20’ away down the alley. We’ll say it’s 15’ wide.
Cog Carnival: Korra, Liutbrand, and DePoe are still back at the Cog Carnival. You are 60’ away from the alley (across the street). You can see the others at the entrance to the alley, but you’ll need to move at least 30’ to get line of sight down the alley to see the bad guys.
Initiative: All players go first.[/OOC]

Ogham. 17 AC 15 HP 11/11 PP 15
Rotom. 8 AC 16 HP 10/10 PP 9
Korra 11 AC 18 HP 14/14 PP 13
Liutbrand 15 AC 14 HP 13/13 PP 15
DePoe 12 AC 14 HP 10/10 PP 11
Alara 19 AC 11 HP 9/9 PP 12

Coal 4 AC 14 HP 23/23 PP 14

Shifter 6 AC 14 HP 23/23 PP 14
Kobold 1 5 AC 12 HP 5/5 PP 8
Kobold 2 5 AC 12 HP 7/7 PP 8
Kobold 3 5 AC 12 HP 2/2 PP 8
Kobold Acolyte 4 AC 10 HP 11/11 PP 12


 




JustinCase

the magical equivalent to the number zero
Ogham reacts with a soldiers instinct, going for the biggest and strongest assaillant first.

The green light from beneath his plating flares as a long, thorny wooden vine erupts from the warforged’s palm, reaching for the shifter’s neck and janking them closer to Ogham.

Then he moves between Coal and the attackers.

OOC: Casting the Thorn Whip cantrip at the shifter, which deals damage and pulls them 10 feet closer if Large or smaller.

Thorn Whip:
Attack: 1D20+5 = [11]+5 = 16
Damage: 1D6 = [5] = 5 piercing + pull
 

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