D&D 5E [IC] hafrogman's Hoard of the Dragon Queen

"We've got to deal with this if we're bringing refugees back through! Pull back from the rats, let's try to pin them between torches," Morgan urged quietly. Stowing her flail, she drew a torch from her backpack and moved back 5 feet, per Jeni's instructions.

OOC: Item Interaction: Stow Flail
Action: Draw torch
Move: Morgan will interpose herself between the rats and the rest of the party on her side, hoping her armor will give the rats some problems.
 
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Jeni yells to her comrades "Get out of the tunnel now! I have a spell that can clear out all the rats". Shen then moves to head back.

OOC: Once the party out, Jeni will proceed to cast moonbeam, and eliminate the rats from the tunnel.
 

OOC: I'm assuming that Jeni is Readying her action to cast Moonbeam until Hunter moves out of the way, and hence Carad would be acting before the spell is released. Carad is casting Mage Hand.


Carad again utters a few arcane words under his breath, and with a quick wave of his hand, the lit torch on the floor suddenly floats up, carried by an invisible spectral hand. The torch started to wave back and forth, hopefully keeping the rats pinned in for Jeni's spell.

"Come!" Carad urged Hunter.
 


Venn does as he's told, which isn't anything yet. :)
Jeni steps back, warns the others of her intentions and begins intoning a spell.
Morgan steps up and lights her own torch.
Carad's magic lifts his torch and waves it through the air to ward off the rats.
Hunter disengages, sweeping through the tide of rats to Carad's half of the battle.
Once the area is clear, Jeni lets loose with her spell and a shaft of light penetrates the ceiling above and illuminates the rats.
Soon after, the smell of burning rat permeates the tunnel. Tiny screams of pain and panic rise up. One swarm of rats seems to melt away, leaving behind a pile of charred corpses as rats streak for holes in the walls. The other group dodges through the worst of the moonlight and swarm over Jeni again, but are too busy fleeing to inflict any damage on her.

OOC: Initiative:
Carad: 19
Hunter: 14
Rats: 14
Venn: 12
Jeni: 11
Morgan: 9

Everyone is up.

Code:
>-from keep-- --VM[u]J[/u]()*H----C  --to exit-->
() represents the moonlight area.
Sorry about the close quarters, but without clear instruction, I moved people so as to avoid opportunity attacks.
 

Jeni will continue to concentrate on the spell, and moves the beam further towards the exit, trying to clear a path. She will look for an opportunity to hit the swarm it is not on one of her companions.
 

Ignoring the pain from the numerous bleeding wounds, Carad continued waving the torch with the spectral hand, coordinating with Morgan at the opposite side of the rat swarms, trying to hem the rats within for Jeni's spell to concentrate on.
 

Venn sends a blast of arcane energy down the tunnel, but sends the shot wide into a wall.
Jeni maintains the beam of moonlight.
Morgan attempts to shove the rats off of Jeni and into the burning light, but they swarm against her legs and shield, standing firm.
Carad continues his warding action with the torch, discouraging the rats from moving south.
Hunter launches a javelin into the swarm, killing a few rats and dispersing several more.
The rats continue to swarm of Jeni, tickling her delightfully.

OOC: Pushing forward a round.

Initiative:
Carad: 19
Hunter: 14
Rats: 14
Venn: 12
Jeni: 11
Morgan: 9

Would you believe the swarm won their strength check?! I guess it makes up for their inability to roll an attack roll for two turns. Everyone is up.

Code:
>-from keep-- --VM[u]J[/u]()*H----C  --to exit-->
() moonbeam
*torch
 

Morgan frowned and repeated her attempt to push the rats off Jeni and into the beam of moonlight.

[sblock=Game Mechanics]
OOC: Move: None
Action: Shove rats [roll0] <- Jeez...
I think they can choose to use a STR or DEX check if they want.
[/sblock]
 

As she continues concentrating on the spell, Jeni will help Morgan shoving the swarm. As she proceeds, she says in Elvish to the ratsI know you are only doing this because you are hungry, but you are putting us in danger and we need to help the villagers

OOC: Action: help on Morgan's push attempt. Giving Morgan advantage on her roll
Here is the advantage roll:
[roll0]
Maintain concentration on moonbeam, without moving the beam. round 3/10
 

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