D&D 5E [IC] hafrogman's Hoard of the Dragon Queen

Surely the black tide doesn't end like this? At the hands of another black tide?

Hunter hurridly pulls a torch from his pack and using the one at his feet he lights it and tries to use it to kill some rats.

[sblock=attack]

[roll0]
[roll1]

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With the path to Jeni blocked by the beam of burning moonbeam, Carad's options were limited. Leaving the burning torch floating where it was, Carad pulled out his bow and fired at the rats in Jeni's space, hoping to at least skewer a few of them to minimise their damage to her.

[sblock=Attack]
OOC: Attack with bow[roll0]
Damage[roll1]
Sneak Attack[roll2]
Not sure how swarms work with sneak attack so just rolling it here. Ignore it if not relevant.

[/sblock]
 

Between Morgan and Jeni pushing rats into the fire, and the quick work of Hunter and Carad the second swarm quickly dissolves, leaving scattered corpses pinned to the group and thoroughly scorched by arcane fire. The party finds themselves alone in the tunnel once more, and Scree hoots quietly from behind them to remind them of the end of their journey.

They quickly regroup and make their way to another locked gate in a grate at the end of the tunnel. This grate is rusted and pitted, long disused and exposed to the elements.

OOC: Who has the key and will be unlocking the lock?
 

Morgan retrieved the key from her pouch and passed it to Carad. "If that way leads outside, the last thing you need is me clanking up there before we have a chance to see if anyone is watching for us. Jeni, why don't you go with him?" Handing the key to the elf, she examined the secured gate from afar, not for the first time tonight did she wish for a vial of oil.

OOC: Thoughts on heading back to the keep to see if they have a few vials of oil just in case? Does Carad need healing? Morgan can spend a superiority die to rally him and grant TempHPs which last until the next short rest, at which point he could spend an HD if needed. Just let me know.
 

As Carad approached the locked gate, he found Scree perched on one of the gratings, looking back at him with a mildly reproaching look in its eyes. Nodding mildly to acknowledge his misunderstanding of Scree's information, Carad then put it out his mind and sent to Scree, "Fly out about 100ft or so, and warn us if any enemies approaches. And this time, I'll take it seriously."

Carad quietly received the key from Morgan, and turned to examine the lock for any peculiarities with some care first, before opening the gate.

[sblock=Game Mechanics]
Investigation for traps, etc [roll] 1d20+5[/roll]
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OOC: Carad is down to 13 hp from the "ratting" but if he keeps out of melee, should hopefully last a while more. Let's reserve the party resource for now. Think we still have a long night. :) Besides, Rally is a bonus action so can likely activate in an emergency. Sigh, healing potion would have been something else to have bought with the starting gold...
 
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The lock appears normal, but just as badly corroded as the rest of the gate. It will require a little bit of a gentle touch.

OOC: Straight dex check when you decide to give it a turn, please.
 


Carad nimbly finesses the lock, turning it slowly to avoid jamming or breaking the key. He is able to quietly swing the grate open, and Scree moves forward to scout the way. Soon enough he reports back with movement on the road directly above you. A troop of cultists and kobolds is traveling west nearby. You have the element of surprise, or you can simply wait them out.
 


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