[IC] JM's A Bit of Trouble (Book 2)

The kobold tracks near the barn merge with a set of wheeled tracks that lead into the darkening field to the south (away from the road). The barn does not look like it ever houses a wheeled vehicle. The wheeled tracks are only a day or two old.
 
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Zadolix scowled at the thought of the fate of the villagers at the hands of Kobolds. His brow furrowed as he followed the tracks scanning the pitter patter of footsteps in the dirt. Noticing the lateness in the day and dusk soon to settle in he turned to the group.

"I dread to think of what them rats be doing to the poor folk, but chasing them down holes in the dark ain't wise either. Perhaps we should make camp and move in the morning? What say ye?" as he rubbed his beard.
 

"A good ideal, but don't kobolds and worse things come out at night?" Keth asks. "Since we don't know where those tracks lead, or how far from here they end, I say we check the village first. If we find nothing to change our minds we can rest up and follow the wagon trail in the morning."

He tests the edge of his axe, making sure he is ready for whatever the group decides.

[sblock=Combat]
AC: 16 (ringmail, shield)
HP: 04/10 HD: 1/1 (1d8+2)
Speed: 30'
Saves: STR +3, DEX +0, CON +2, INT -1, WIS +4, CHA +3
Features: war priest 0/2 (long), relentless endurance 1/1 (long)
Special Defenses: none


Combat:
battleaxe +5 attack, 1d8+3 slashing, versitle (1d10)
mace +5 attack, 1d6+3 blundgeoning
dagger(melee) +5 attack, 1d4+3 piercing, finesse, light
dagger(thrown) +5 attack, 1d4+3 piercing, finesse, light, thrown, (range 20/60)
Spell Slots: 1st: 2/2
Cantrips: toll the dead, mending, light
Spells Prepared: divine favor, shield of faith, protection from good and evil, detect magic, healing word


Consumables:
torches 10/10
rations 10/10[/sblock]

OOC: Hmmm... if we do search the village remind me to heal myself first, lol.
 
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Perin

Perin offers his opinion on the tracks, but it differs little from what the others have ascertained. "I don't want to think what the villagers may be facing, but if we rush off after them, we're likely to share in that fate. I agree we should check out the village with what's left of the light, make camp then head off at first light to track these creatures.

OOC: Are we chasing kobolds or goblins (or both)? Post #254 and #259 say kobold, then in #261 you mention goblins.


[SBLOCK=Mini Stats]AC: 15
Initiative: +2
HP: 12/12 HD: 0/1

Offense:
ShortSword: +4 5ft 1d6(+2) Finesse Light
Crossbow: +4 80/320 1d8+2

Bolt: 37[/SBLOCK]
 

Part of her wanted to go running after the tracks to save those from this farm. But then she remembered that patience was a virtue. And Keth still looked the worse for wear. "Aye, I think checking on the village makes sense."
 


Zadolix saddled his pack onto the horse and gave it's thigh a hearty pat in appreciation. He held onto the reins fastened to the bit ready to set off. "Aye alright then, sound advice. Let's keep close and move into the village then, find a safe spot and move off in the morning"
 

GM: I hope no one minds if I rush the narrative a bit.


It takes only a few minutes to right half a mile to the next farm house. It is larger than the prior house. You decide to take a quick look and confirm that it too has been cleared out. The wheeled cart tracks leading away seem old than the ones at the prior farm. As you start to ride toward town again, a middle-aged man steps out of one of the buildings and waves you over.

"Hurry," he stage shouts. "They will probably smell your horses but it can't be helped." The building he stands in front of is an inn with attached stables.

As you approach, Everett recognizes the man as the mayor of Leed's Crossing, Jurad Blikely.
 


"Explanations will have to wait Zad." Everett says as he guides his horse toward the Mayor. "Lets move quickly. Unless my eyes deceive me he's the mayor of Leed's Crossing."
 

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