"A good ideal, but don't kobolds and worse things come out at night?" Keth asks.
"Since we don't know where those tracks lead, or how far from here they end, I say we check the village first. If we find nothing to change our minds we can rest up and follow the wagon trail in the morning."
He tests the edge of his axe, making sure he is ready for whatever the group decides.
[sblock=Combat]
AC: 16 (ringmail, shield)
HP: 04/10
HD: 1/1 (1d8+2)
Speed: 30'
Saves: STR +3, DEX +0, CON +2, INT -1, WIS +4, CHA +3
Features: war priest 0/2 (long), relentless endurance 1/1 (long)
Special Defenses: none
Combat:
battleaxe +5 attack, 1d8+3 slashing, versitle (1d10)
mace +5 attack, 1d6+3 blundgeoning
dagger(melee) +5 attack, 1d4+3 piercing, finesse, light
dagger(thrown) +5 attack, 1d4+3 piercing, finesse, light, thrown, (range 20/60)
Spell Slots: 1st: 2/2
Cantrips:
toll the dead, mending, light
Spells Prepared:
divine favor, shield of faith, protection from good and evil, detect magic, healing word
Consumables:
torches 10/10
rations 10/10[/sblock]
OOC:
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Hmmm... if we do search the village remind me to heal myself first, lol.
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