"I can not speak for the education of my companions, however, in my brief observance of your tribe you are no different than any other race. Even among the elves there are secluded tribes that choose to remain what so called civilized individuals would call primitive conditions. Man is the most uncertain variable. There are those who's first thought was to assume you the enemy and others willing to give you a chance. Clearly similar sentiment exists within your tribe.
Surina eyes the Slaissst with an interest born of her family's winemaking. She shakes her head at Brother Pelegon's downing it in one gulp. A drink should be savored, appreciated. Then again, maybe he did so because the taste wasn't to his liking.
When Srellik comments about most warm bloods looking down on lizardfolk, she tries--mostly successfully--not to look smug, but secretly she hopes some of her companions have learned a lesson.
When he hears the translation, the lizardman who doesn't speak Common smiles at Pelegon and barks a command to a server. In a thick accent he says, "Give. Yesss." The server returns a little later with a small ceramic jug with a stopper on top. You guess it holds 6-8 similarly sized drinks. It weights 3 pounds.
As the feast winds down, a younger lizardwoman wearing armor enters and is introduced as Chief Warden Wesspra. "Come," she says. "I will give you a description of the usurper's holdings."
The old lizardman seems pleased that Pelegon is pleased. The group is escorted to a small building with a table. On it is a crudely drawn map. Chief Warden Wesspra begins without preamble:
"This is how the camp your people are in is setup," her common is accented but easily understood. "We are located to the southeast. It is about five miles from here to the camp. Ariamhodary's people live to the north of the camp. There are two buildings on the east that house the adults separated by male and female. Several smaller huts in the west house the children and wetnurses. Those huts are also used for breeding if my scouts understood what they were seeing. In the center is a pit. It is walled and stands ten to twelve feet above the floor of the swamp. They enter via the crane to the north of the pit.
"I know nothing about the conditions in the pit or the buildings but my scouts only ever see your people moving between the buildings. Never outside.
"The fencing is barbed and full of thorns. It's pretty thick in places, too. The opening to the north is heavily guarded. There are usually a dozen armed people guarding the place. And some of them are stationed inside the buildings so that number is suspect. Guards also patrol the perimeter at irregular intervals.
"I can have my scouts escort you to the edge of the perimeter. But they will not engage your enemies. Any questions?"
“Thank you for your help,” Surina says to the chief Warden. She turns to her compatriots, “Strategy is not my strong suit. 12 or more is a lot for us to take on, but we need to free those people. How to you think we should approach this?”
"We could test how foolish they are. I could attack them alone and run away and we can see if they send some to chase me." suggested Swithun. "In this way we would split their forces. If it fails, we may put them on alert, but they will have only seen one centaur. We would be no worse than we are, I think."
Everett nods, understanding the information as presented in the brief.
"I for one would be happy to have an escort."
He turns to Swithun and say, "We could give it a try, but let's get eyes on the place before we commit to anything."
Brother Pelegon nods as the others are discussing tactics. As much as he knows it's smart to have a plan, the aasimar likewise knows that he is bad at sticking to one, so he prefers not to add complications that could mess up the whole mission.
So Pelegon just looks around, studying his surroundings and the various people.
"We have prepared living quarters for you. We can send scouts with you in the morning to check the place out for yourselves. The scouts will stay with you for an hour as long as you don't make your presence known. If you want to come back here for further preparations, you are welcome to come back with the scouts.
"But, we would prefer that you not retreat here, especially if you have your civilians with you. Your escape must not involve us as we do not wish to go to war with Ariamhodary's army," Chief Warden Wesspra says sternly. A few more lizardfolk enter. "This is Esperiuss. She will lead your expedition to the camp."
"Greetings," Esperiuss says. "We will leave before dawn with three of my best scouts."
Esperiuss says, "Follow me. I will take you to your temporary quarters. You are welcome to walk about the village. Though, only a few will speak Common. There will be dinner at sundown in the central square. You are welcome to attend or not. If there is nothing else, we will see you an hour before dawn."
She leads you to a thatch hut not far from the center of the village. It is actually well kept and has cots for up to eight people. As you walk to the hut, the villagers for the most part ignore you. Several children observe you from near and far depending on their bravery.
Surina will find a convenient place to sit in the village that places her close to some of the braver children. She will smile at them and engage them in conversation if they approach. She will eat dinner with the village and help with clean up or the like. She will then spend some time in prayer before going to sleep.