The mansion has architecture of several hundred years ago along with modern touches. You are led to the west wing, which is a U-shaped hallway with room along the out edge and a large open to the sky courtyard on the interior. A beautiful woman, may 22 years old, pokes her head out as you move along the bottom of the U. "What is all the commo--" She asks before spotting Everett. "Oh, I see, we have strays, again." (GM: Everett knows this is his younger sister, Riatta. She is use to you inviting guests to the mansion. Or perhaps she just overheard what Everett said about urchins. She is quick-witted.)
The west wing is a newer wing and the rooms you are shown are single room bedrooms, with an attached water closet. There's a large bed, wardrobe, dresser, nightstand, two separate oil lamps, a stuffed chair, and a rug under the bed and chair in each room. Heavy drapes and thin curtains cover a window looking north out onto the river before it forks around Governor's Island. Jesse hands each of you a key specific to your room once room assignments are decided. There is a communal bath area not far from Riatta's room. You can see Jesse is directing a few house servants to get it warmed up. Cisterns on the roof and large fireplaces in the bath area make this less of chore as it might have been if the water had to be transported to the room by bucket. There are three different pools, holding up to 2, 4, or 9 people easily. There are plenty of towels on a table near the door and there are soaps and perfumes located around the room.
Eventually the servants and Jesse leave to do other work and you are left to your own devices.