[IC] JM's A Bit of Trouble (Book 2)

JustinCase

the magical equivalent to the number zero
Brother Pelegon swaggers along with the others, appearing as if he spent the night drinking more of the strong lizardfolk liquor instead of sleeping. When the scouts say their farewell, the monk salutes them silently with a motion as if making a toast with his flask.

Overbalanced, the aasimar falls backwards, then rolls with the motion and spins so that he stands, once more, but now facing the camp. The roll was pretty silent, and Pelegon grins.

And proceeds to step on the only dry twig for miles around, which snaps a bit loudly here in the swamp.

 

log in or register to remove this ad


As you get closer you can tell the map you were shown, while crude, was relatively accurate. There's not a lot of movement in camp as Brother Pelegon snaps a twig. A couple lizardfolk guards on the far side of the camp become alert and start talking to one another. A few prisoners had been out of their huts but the guards usher them back inside. A guard rushes off to the north out of sight.

The remaining seven guards take up a semi-circular position facing your general direction, weapons at the ready, but otherwise they make no move toward you. Yet.
 

FitzTheRuke

Legend
Inspired by the results of their last attempt to parlay with lizardfolk, Swithun stepped forward with his arms wide and said to the guards, "We must talk."
 

"Who's there?" One responds in accented Common. "Show yourself." Four of the guards start moving toward you, crossbow at the ready.

Those who speak Draconic can hear some of them trying to figure out if one of the prisoners escaped.
 




JustinCase

the magical equivalent to the number zero
Brother Pelegon shuffles forward unsteadily, showing himself to be holding no apparent weapons. Well, unless one counts the jug of lizardfolk liquor.

"Are we going into the lion's den, so to speak?" the aasimar whispers to Swithun, some concern audible in his voice.
 


Remove ads

Top