[ic] nameless III: lost and found

"All right, let's get going," Fredar says. "Same formation as before?" As they more towards the edge of the village, Fredar fingers his sling, and the pouch of bullets next to it on his belt, hoping they won't be necessary on the hike, but fearing otherwise.
 

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Packing.

ooc: a breakdown of events before the meeting under the tree.

The Seventh scatters around the barracks as each of you set about getting ready. Hadarook heads to the barn where his dog is kenneled. Craddoc glances around, then sets off in the direction of the armoury muttering something about talking to the Corporal about something.

Hadarook is already there, as is Craddoc, as you return to the yard. Hadarook sits quietly on his dog, pulling on a pipe. Craddoc is talking intently to the Sergeant, who shakes his head and looks annoyed. A look of frustration crosses Craddoc's face and then it is gone. With a last look at the Sergeant, he steps back and dumping his bag on the ground, proceeds to quickly check through it.

The Corporal checks over your gear to make sure you have a melee weapon, a ranged weapon, a blanket, two days iron rations, a full waterskin. Craddoc has no ranged weapon, so the Corporal accompanies him to the armoury to get one. Craddoc comes back with a heavy crossbow and dozen bolts.

ooc: if you don't haver everything, please add them.

He also makes sure that someone amoung you has flint and steel and something to cook with.

As he is doing so, the Cleric of the Lady appears and offers you each a small charm. "If you are wounded," she explains, "grasp it in your hand a ask the Lady to bless you with her healing. It will handle light wounds easily enough, and can be used thrice before the power is spent." She wishes you Lady's speed and departs.
 

Fread goes to the armoury and abandons his brass knuckles in favor of a second shortspear. One big strike from distance. One to fight with if they close with me. Screw the knuckles, I never needed them anyway. He also grabs a small tin frypan from the mess.

When the Lady's servant gives him the charm, Fredar thanks her, and the Lady, and briefly wonders if he should use the charm now.

ooc: we still have our wounds from when we entered town, right?
 

ooc: Humm, I think that you are right. Rhys didn't have enough cure spells to heal everyone last night did he. Lets say that the Lady came by with an ample supply of spells for the task this morning, which she does as she gives each of you her Ladiy's blessing. So you are all fully healed.

The Lady recieves your thanks with a small hug and kiss on the forehead.

The Corporal leads you out of the barracks and through the town to the northern gate and a little beyond. Once clear of the village, he stops.

"All right lads, you're on your own from here." He goes on to point out the route you should take from here, as well as some landmarks useful for navigation.

"Good luck and see you soon."

The first leg of the journey is uneventful enough. Hadarook takes point about 30 feet ahead, his unstrung longbow across his lap. On his dog, he has little difficulty matching your pace. After half an hour or so the tenderness from yesterdays wounds and this morning's battering has gone and you make relatively good time. But a lack of familiarity with the area does mean you are forced to make a couple of detours and at one point, backtrack for about quarter of an hour. You cross some steams that are easily jumped or travered otherwise.

You've been travelling in the direction indicated for a few hours, easily three you would say, when you come to a waterway that is no larger than the the others and also poses little challenge to cross. But Craddoc and Hadarook believe that this is the river that you are looking for and should follow. Hadarook points out that the broad banks, exposed earth and distance of the plants from the water suggest that this is usually a much larger body of water. Craddoc and Hadarook both believe that this would be too wide to jump for most of the year. But this being the end of the driest season of the year and this season being somewhat dryer than usual, the waterway has been reduced to this trickle.

As a hunter and a scout, Hadarook is obviously used to living off the land. Craddoc, you discovered during the trip north to Killingtom, is also quite proficient at doing so.

Following the water way, up ahead through the trees you eventually spy a low hill about a mile away. Once it was probably completely bare, but now it is now spotted with some light re-growth of bushes and the odd tree. But the outline of an tumbled down roofless structure is clearly visible at the top. From where you are there is little chance that you have been observed and it will be easy enough to get within a quarter of a mile of the structure under cover. But from there, it is fairly exposed up the side of the hill to the top.

There is no sign of life or movement on the hill.
 

Nare feels a little out of place, and looks around at the rest , not really knowing what to do. He has his sling at the ready, and his mace within easy reach.

[OOC : I'm still here]
 

ooc: Is the structure stone? Is it like a tower that has fallen over, a house with a collapsed wall, or something else? Is there any face of the hill we could position ourselves on so that our approach would be completly blocked off by a windowless wall? Does it look like if we got closer (1/4 mile, still within cover_ to the structure we would be able to see into the structure from any particular vantage point?

ooc: Otherwise, in general, I think someone good at sneaking (probably Fredar, but maybe Hadarook - don't know his skillset) should move on up, covered by readied missile weapons in case a hasty retreat is necessary, and get as much information as possible before the whole group moves up.
 

The structure on the hill looks like an old fortified keep - a stone wall surrounding a courtyard, with some rooms built inside more than likely. There was once a tower probably, but it, like most of the walls, has collapsed. The walls themselves get above head height in only a few sections, most noticably towards the back where there is a large solid mass.

The hill around the ruins looks to have been cleared once. But there is some growth on it now, suggesting that the fort has not been used in many years. It would be possible to approach fairly close keeping under cover most of the way given care. From where you stand, swinging around to the north a bit would seem to give the best cover.

Hadarook's ability to move without being seen or heard is almost pretanatural. More than once he has dissappeared form sight only to reappear some time later from another direction right at you side. You suspect he gets a kick out of giving you a start. He slips off a head, with his dog at his side this time, and his bow strung and an arrow ready. You head north for a bit, then wind round to appraoch the hill from the west. The going is a little slow. Several times you are forced to move at a crouch, once to crawl. But about 30 minutes later you find yourself about 200 feet from the south west corner of the building. A gate is visible in the south wall. There is no movement from inside the ruins. The ground around the ruins is more open than the rest. It was probably more carefully cleared. There is cover here and there. Some blackberry bushes. Some trees. Some schrubs. But it's scattered, with on average about 20-30 feet of open ground between.

Hadarook motions you to come up.

"We would have to break cover from here," he whispers. "We are also being watched. I think. Maybe. Probably the goblins. From over there," he concludes slowly with a shrug off to your right. "I'm pretty sure that they would know we are here, if they are here. We weren't all that quiet."

The hill, however, is. Very quiet.

"And there is something else. The dog is agitated. Something he can smell, which could mean from the ruins. Its not the goblins, the dog knows the smell of goblin."
 

Fredar keeps his voice quite low now, and he's got his sling and a bullet ready."We can assume the goblins have been here for a little while - they were expecting us any time until three days from now. They wouldn't be hiding from us once they saw us - So, they're hiding from whatever the dog sniffed, right? Maybe we should try finding out form the gobbos what we should be looking out for up there...We could get their attention somehow. Glint some light off a shield in their direction, but keep the light away from the keep? Without knowing more, I don't like the idea of any of us - even Hadarook - just waltzing out into the open...but I could be wrong."

Fredar looks tense, as if he thinks all hell is about to rain down on him and the rest of the Seenth in the next few seconds.

ooc: ideas?
 
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Hadarook, Halfling scout.

"Aye, we should do something." The emphasis being on the something. He glances at Nate.

"An' I agree, the goblins would have been here well before us if they came directly." He peers around at the surrounding area. "But juss cos we canna see them don' mean that they aren' here. Perhaps they're juss wai'ing for us to show ourselves. "No' sure tha' they trus' us any more than we do them."
 

Craddoc, Human militian.

"Stuff all this creeping around for a joke," Craddoc growls. "I say we just get up and march up to the fort and see what all this is about. There is only three of the little blighters."
 

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